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Visual short-term memory for coherent motion in video game players: evidence from a memory-masking paradigm

机译:视觉短期记忆,用于视频游戏玩家的连贯动作:来自记忆掩盖范例的证据

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In this study, we investigated visual short-term memory for coherent motion in action video game players (AVGPs), non-action video game players (NAVGPs), and non-gamers (control group: CONs). Participants performed a visual memory-masking paradigm previously used with macaque monkeys and humans. In particular, we tested whether video game players form a more robust visual short-term memory trace for coherent moving stimuli during the encoding phase, and whether such memory traces are less affected by an intervening masking stimulus presented 0.2?s after the offset of the to-be-remembered sample. The results showed that task performance of all groups was affected by the masking stimulus, but video game players were affected to a lesser extent than controls. Modelling of performance values and reaction times revealed that video game players have a lower guessing rate than CONs, and higher drift rates than CONs, indicative of more efficient perceptual decisions. These results suggest that video game players exhibit a more robust VSTM trace for moving objects and this trace is less prone to external interference.
机译:在这项研究中,我们调查了视觉短时记忆,以用于动作视频游戏玩家(AVGP),非动作视频游戏玩家(NAVGP)和非游戏玩家(对照组:CON)的连贯动作。参与者执行了先前与猕猴和人类一起使用的视觉记忆掩盖范例。尤其是,我们测试了视频游戏玩家是否在编码阶段为相干运动刺激形成了更健壮的视觉短期记忆轨迹,并且这种记忆轨迹是否受到中间偏移刺激的影响较小(偏移0.2 s后呈现)。要记住的样本。结果表明,所有组的任务执行情况都受到掩盖刺激的影响,但视频游戏玩家的影响程度要小于对照组。对性能值和反应时间的建模表明,视频游戏玩家的猜测率低于CON,而漂移率高于CON,这表明感知决策更加有效。这些结果表明,视频游戏玩家对移动物体表现出更强健的VSTM轨迹,并且这种轨迹不太容易受到外部干扰。

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