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首页> 外文期刊>Journal of vision >Ensemble Crowd Perception: A Viewpoint Invariant Mechanism to Represent Average Crowd Identity
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Ensemble Crowd Perception: A Viewpoint Invariant Mechanism to Represent Average Crowd Identity

机译:集合人群感知:代表平均人群身份的观点不变机制

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We encounter crowds of faces all the time in our daily lives. Previous work has demonstrated that we are surprisingly sensitive to high-level summary statistical information, such as average expression (Haberman & Whitney, 2007), and this high-level summary encoding has been shown in both space and time (Haberman & Whitney, 2009; Albrecht & Scholl, 2010). In the real world, faces are often randomly oriented. However, previous work on ensemble or summary statistical perception has not clarified whether these percepts can be formed from viewpoint invariant object representations. If summary statistical perception operates over the viewpoint invariant 3D representations of objects, this would broaden the applicability and usefulness of ensemble coding throughout natural scenes, including faces in a crowd. Here, we presented a temporal sequence of faces. The number of faces in each sequence (crowd) varied ranging from 2-18 faces. Each individual face was viewed for 47 ms. The sequences contained leftward-orientated faces, and participants were asked to report the mean identity using an adjustable, forward-oriented test face. Our results indicate that participants achieve a veridical ensemble code even when required to view the faces in one orientation and respond in a new orientation. We varied set sizes as a control to measure how much information was integrated from each set of faces. Using this control, we found that participants were integrating on average 4 or more faces in the stimuli set. Thus, alternative explanations, such as 1 face subsampling, cannot adequately explain the participantsa?? results. This pattern of performance suggests that an ensemble percept is not strictly image-based, but depends on object-centered representations that can be successfully utilized under conditions of viewpoint invariance.
机译:在我们的日常生活中,我们始终会遇到无数面孔。先前的工作表明,我们对诸如平均表达的高级摘要统计信息具有惊人的敏感性(Haberman&Whitney,2007),并且这种高级摘要编码已在时空上显示(Haberman&Whitney,2009)。 ; Albrecht&Scholl,2010年)。在现实世界中,面孔通常是随机定向的。但是,以前关于整体或摘要统计感知的工作尚未阐明这些感知是否可以从视点不变对象表示中形成。如果摘要统计感知作用于对象的视点不变3D表示,则这将扩大整体编码在自然场景(包括人群中的脸部)中的适用性和实用性。在这里,我们介绍了人脸的时间序列。每个序列(人群)中的面孔数量在2-18张面孔之间变化。每个单独的面孔被观看了47毫秒。序列包含面向左的面部,并要求参与者使用可调的,面向前的测试面部报告平均身份。我们的结果表明,即使要求以一个方向查看面孔并以新的方向做出响应,参与者仍会获得垂直合奏代码。我们使用不同的集合大小作为控件,以衡量从每组面孔中整合了多少信息。使用此控件,我们发现参与者在刺激集中平均整合了4张或更多张面孔。因此,其他解释(例如1人脸二次采样)不能充分解释参与者a?结果。这种性能模式表明,合奏感知不是严格基于图像的,而是取决于可以在视点不变的条件下成功利用的以对象为中心的表示。

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