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PBL Methodologies with Embedded Augmented Reality in Higher Maritime Education: Augmented Project Definitions for Chemistry Practices

机译:嵌入式增强现实在高等航海教育中的PBL方法论:化学实践的增强项目定义

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One essential factor when developing a project based learning (PBL) program is giving the required resources leading the student's learning process. We want our students do their own research and obtain the proposed competences, but reaching this objective require a proper project definition, giving appropriate resources and information access. Small questions are also usually proposed for a better project orientation. On a first stage, we are focusing our efforts on augmented project definitions for chemistry practices (density and viscosity) for higher maritime students. Augmented reality can be used for accessing to virtual materials even when outside the laboratory. These mainly consist on 3D models of objects and devices used for measuring, manipulate or processing, and video contents explaining related concepts and other relevant information. Students can study and manipulate fragile and expensive stuff, like viscometers through their mobile device, and watch video demonstrations with another device when working in small groups, while a third student annotates concepts, ideas and procedures on a virtual shared mental map. Augmented materials will be used in a mobile collaborative environment, so mobile devices like smartphones tablets and iPads are a key factor for a better and a more engaging experience for our students. Visualizing augmented contents on virtually any mobile device will be possible by the use of Junaio as it runs on iOS and Android, so we have decided to use Metaio Creator and export as AREL packages to a Metaio server. At the end of these experiences, we expect to obtain better grading results compared with other learning methods.
机译:开发基于项目的学习(PBL)程序时,一个重要因素是提供所需的资源来领导学生的学习过程。我们希望我们的学生进行自己的研究并获得建议的能力,但是要实现此目标,需要正确的项目定义,并提供适当的资源和信息。通常还会提出一些小问题,以更好地指导项目。在第一阶段,我们将工作重点放在针对高等航海学生的化学实践(密度和粘度)的增强项目定义上。即使在实验室外,增强现实也可用于访问虚拟材料。这些主要包括用于测量,操纵或处理的对象和设备的3D模型,以及解释相关概念和其他相关信息的视频内容。学生可以通过移动设备学习和操作易碎且昂贵的东西,例如粘度计,并在小组工作时通过另一台设备观看视频演示,而第三名学生则在虚拟共享心智图上注释概念,想法和程序。增强材料将用于移动协作环境中,因此智能手机平板电脑和iPad等移动设备是为我们的学生带来更好,更吸引人的体验的关键因素。通过使用在iOS和Android上运行的Junaio,几乎可以在任何移动设备上可视化增强内容,因此,我们决定使用Metaio Creator并将其作为AREL包导出到Metaio服务器。在这些经验的结尾,我们希望与其他学习方法相比获得更好的评分结果。

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