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Creative Debate as a Tool to Empower and Create Disruptive Thinking within Learning Contexts in a University Design Environment

机译:在大学设计环境中,创造性辩论是在学习环境中增强和创造破坏性思维的工具

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With this text we focus on the ability Creative Debate has to empower and create disruptive thinking, within the context of University design studies. This research understands creative debate as any debate where participants create the layout, reach agreements, manage its own development and assess the results, all lead autonomously and creatively. One of the items that define the debate as creative is the participants’ design of the “discussions”, that is to say, the design of the activities that bring the topics to be discussed into play on a more experienced way. And this means to previously work on developing a script and a phase of pre-production for those activities that will help to boost, generate, create arguments within the debate. And this work is starting to being developed by design professionals who focus their own work on the design of intangibles (services, systems, situations, cooperation), instead of producing material goods. As a case study we will use a debate undertaken by students from 3rd year at Grau de disseny d’Eina (Eina's Bachelor Degree in Design), Art and Design College, on April 2015.
机译:通过本文,我们将重点讨论在大学设计研究的背景下,创新辩论必须具有的能力和创造破坏性思维的能力。这项研究将创造力辩论理解为与会人员可以自主地和创造性地进行布局,达成协议,管理自己的发展并评估结果的任何辩论。参加者对“讨论”的设计是使辩论具有创造力的一项内容,也就是说,活动的设计使要讨论的主题以更有经验的方式发挥作用。这意味着之前需要为这些活动开发脚本和预生产阶段,这将有助于在辩论中增加,产生和创造论据。这项工作正在由设计专业人员开始开发,他们将自己的工作重点放在无形资产的设计(服务,系统,情况,合作)上,而不是生产物质产品。作为案例研究,我们将使用2015年4月艺术与设计学院三年级学生在格鲁德·迪森尼·德·埃纳(Eina的设计学士学位)进行的辩论。

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