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首页> 外文期刊>Procedia - Social and Behavioral Sciences >The Differences between Less Fit and Overweight Children on Enjoyment of Exergames, Other Physical Activity and Sedentary Behaviours
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The Differences between Less Fit and Overweight Children on Enjoyment of Exergames, Other Physical Activity and Sedentary Behaviours

机译:体弱和超重儿童在玩游戏,其他体育活动和久坐行为方面的差异

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摘要

Converting sedentary screen-time into active screen-time might provide an effective way to encourage children to accumulate more health-related physical activity. However, there is little empirical evidence available to determine whether children enjoy exergames equally or more than, traditional sedentary activities or traditional physical activities. Therefore, the purpose of this study was to determine the differences between less fit and overweight children on enjoyment of several activities including one sedentary activity (playing PS3 game), two exergames (Xbox Kinect Bowling and Wii Tennis) and one physical activity (running). One hundred and sixty-two children, aged 11.2±0.8 years were divided into two groups (normal weight and overweight) according to their weight status (BMI). Participants individually attended three testing sessions during which they performed baseline measures and several physical activities as describe above. Following each activity children completed a Physical Activity Enjoyment Questionnaire. A two-way analysis of variance (ANOVA) with repeated measures was conducted to evaluate the effect of weight status on the enjoyment of those activities. Results indicated that running was the least enjoyable activity whereas the exergame, Wii Bowling, was the most enjoyable activity. Children ranked the two exergames as the most enjoyable activities irrespective of weight status. No significant differences were found between groups. Conclusively, children's enjoyment of exergames could be capitalised on in order to develop interventions to increase physical activity.
机译:将久坐的屏幕时间转换为活动的屏幕时间可能会提供一种有效的方式来鼓励儿童积累更多与健康相关的体育活动。但是,几乎没有经验证据可以确定儿童是否比传统的久坐活动或传统的体育活动更公平地享受游戏。因此,本研究的目的是确定不健康的儿童和超重的孩子在享受几种活动(包括一次久坐的活动(玩PS3游戏),两次运动游戏(Xbox Kinect保龄球和Wii网球)和一项体育活动(跑步)之间的差异。 。 162名年龄为11.2±0.8岁的儿童根据体重状况(BMI)分为两组(正常体重和超重)。参与者分别参加了三个测试阶段,在此期间他们执行了基线测量和上述几次体育锻炼。每次活动后,孩子们都要完成一份体育锻炼问卷。进行了重复测量的方差双向分析(ANOVA),以评估体重状况对这些活动的享受的影响。结果表明,跑步是最不愉快的活动,而运动游戏Wii Bowling是最不愉快的活动。无论体重状况如何,孩子们将这两种游戏都评为最有趣的活动。两组之间没有发现显着差异。结论是,可以利用孩子们对游戏的乐趣,以便制定干预措施来增加体育锻炼。

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