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Training of spatial abilities through computer games – results on the relation between game's task and psychological measures that are used

机译:通过计算机游戏进行空间能力训练–游戏任务与所用心理测度之间关系的结果

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The present study analyses the differences in scores for spatial abilities obtained by students who were trained using three types of treatment (computer games) in order to see if certain computer game's task may increase a certain spatial ability. 286 students were split in 3 intervention groups and one control group and tested repeatedly using four tests that measure spatial abilities. The findings sustain the idea that transfer through training is facilitated by the resemblance between training assignments and those that are tested and that complex spatial abilities, like spatial visualization are more difficult to train.
机译:本研究分析了使用三种类型的治疗方法(计算机游戏)训练的学生获得的空间能力得分的差异,以了解某些计算机游戏的任务是否可以增加某种空间能力。将286名学生分为3个干预组和1个对照组,并使用4个测量空间能力的测试进行重复测试。这些发现支持了这样的想法,即训练任务与被测任务之间的相似性促进了训练的传递,而复杂的空间能力(如空间可视化)则更难以训练。

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