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A Sample of Active Learning Application in Science Education: The Thema “Cell” with Educational Games

机译:主动学习在科学教育中的应用示例:带有教育游戏的主题“细胞”

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In the present study, the purpose is to develop an application within the context of active learning methods and techniques by using educational games to teach the topic “cell” in elementary school science and technology course and evaluate its impacts on academic achievement. In the study, “Achievement Test” was used in line with pretest-posttest design to collect data. The control group consists of 72 sixth grade students and the experimental group consists of 121 sixth grade students, totally 193 students make up the study group. In the analysis of the data, Two-Way ANOVA for Mixed Measures test was employed. The analysis revealed a significant difference between the mean achievement score of the experimental group and that of the control group favoring the experimental group.
机译:在本研究中,目的是通过使用教育游戏在小学科学和技术课程中教授“细胞”主题并评估其对学业成绩的影响,在主动学习方法和技术的背景下开发应用程序。在这项研究中,“成就测试”与前测后测设计相结合,用于收集数据。对照组为72名六年级学生,实验组为121名六年级学生,总共193名学生组成了学习小组。在数据分析中,采用了混合测量的双向方差分析。分析显示,实验组的平均成就分数与偏爱实验组的对照组的平均成就分数之间存在显着差异。

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