首页> 外文期刊>Frontiers in Psychology >Informational Power and Perceived Collective Benefit Affecting the Usersa?? Preference for a Mobile Technology: Evidences From a Survey Study
【24h】

Informational Power and Perceived Collective Benefit Affecting the Usersa?? Preference for a Mobile Technology: Evidences From a Survey Study

机译:影响用户的信息能力和可感知的集体利益a?偏好移动技术:一项调查研究的证据

获取原文
       

摘要

This study takes place from the idea that the personal usage of mobile technologies can bring positive outcomes to the user and to their society in an indirect way. Technologies studied in this work are defined as persuasive technologies (Fogg, 1997) because they are intentionally designed to modify the users’ attitude or behavior. This research is aimed to evaluate if the intention to use the application can be influenced by positive attitudes toward technology, by the persuasive power of the application and by the perceived fun. Participants (N = 118; M = 55; F = 63; mean age = 27.4; range age = 15–69) filled in an online questionnaire that was partly based on the Media and Technology Usage and Attitude Scale (MTUAS – Rosen et al., 2013). An additional eight items were added to the scale, aimed at evaluating participants’ technophobia, technophilia, perceived technology pervasiveness and perceived persuasive power of technology. By using linear regression analysis, it was found that the application’s informational power and the perceived entertainment positively influenced the usage intention. Another interesting result, obtained through ANOVA, concerns a generational difference: baby boomers tended to trust more the fact that the single individual action through the application can have an effective impact on the environment. These results represent a basis for future in-depth investigations about socially relevant use of the ICT.
机译:这项研究的出发点是,移动技术的个人使用可以通过间接方式为用户及其社会带来积极的成果。这项工作中研究的技术被定义为有说服力的技术(Fogg,1997年),因为它们是有意设计的,旨在改变用户的态度或行为。这项研究旨在评估使用应用程序的意图是否会受到对技术的积极态度,应用程序的说服力和感知乐趣的影响。参与者(N = 118; M = 55; F = 63;平均年龄= 27.4;年龄范围= 15–69)填写了在线问卷,该问卷部分基于媒体和技术使用情况和态度量表(MTUAS – Rosen等人) 。,2013)。量表还增加了八个项目,目的是评估参与者的恐惧心理,技术嗜好,感知的技术普遍性和感知的技术说服力。通过使用线性回归分析,发现应用程序的信息能力和感知的娱乐性对使用意图产生了积极影响。通过ANOVA获得的另一个有趣的结果涉及到代际差异:婴儿潮一代倾向于更加相信这样一个事实,即通过应用程序执行的单个动作可以对环境产生有效影响。这些结果为将来对ICT的社会相关用途的深入研究奠定了基础。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号