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首页> 外文期刊>Frontiers in Psychology >The Assertive Resolution of Conflicts in School With a Gamified Emotion Education Program
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The Assertive Resolution of Conflicts in School With a Gamified Emotion Education Program

机译:通过游戏化的情感教育计划坚定地解决学校冲突

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摘要

Coexistence in schools inevitably carries a higher risk of conflicts among peers. This fact can be detrimental to the well-being and academic achievement of the students. In many developed countries, about 90% of the pupils in compulsory secondary education report witnessing assaults among peers. In this regard, recognizing, controlling and managing emotions is key to ensure a healthy and effective interaction with others. Negative emotions, such as anger, can trigger conflicts or even episodes of violence if not regulated properly. Interactive tools, such as specialized software’s, have shown high rates of efficacy for the training of different kinds of competences like the regulation of emotions. The aim of the present work is to describe the Happy Emotional Education Program and its effects over a sample of secondary school students. This software focuses in the training of emotional competences of the students with the objective of solving conflicts in a more assertive way. The design employed in the present work was a quasiexperimental design with pretest and posttest with a control group. Results show that Happy Emotional Education Program contributes to the management of emotions and the absence of negative affect or anxiety in a significant way. Additionally, the constant use of this interactive tool enhances motivation and the learning process of students. Results also indicate the importance of assessing the effects of the program in the long term. This would enable researchers to further assess the effects of the program over those emotional competences that are more resistant to change given its stable nature.
机译:学校中的共存不可避免地会增加同龄人之间发生冲突的风险。这个事实可能不利于学生的福祉和学习成绩。在许多发达国家,接受义务中等教育的学生中约有90%的人遭受同伴的攻​​击。在这方面,识别,控制和管理情绪是确保与他人进行健康有效互动的关键。如果管理不当,愤怒等负面情绪会引发冲突,甚至引发暴力事件。诸如专用软件之类的交互式工具在训练诸如情绪调节之类的各种能力方面显示出很高的功效。当前工作的目的是描述快乐情感教育计划及其对中学生样本的影响。该软件着重于培养学生的情感能力,目的是以更加自信的方式解决冲突。本工作采用的设计是准实验设计,带有对照组的前测和后测。结果表明,快乐情绪教育计划在很大程度上有助于情绪的管理以及消除负面影响或焦虑。此外,不断使用这种互动工具可以增强学生的学习动机和学习过程。结果还表明,从长期来看,评估该计划的效果非常重要。这将使研究人员能够进一步评估该程序对那些情绪能力的影响,而这些情绪能力由于其稳定的性质而更难以抵抗变化。

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