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首页> 外文期刊>Frontiers in Psychology >Identifying Features of Bodily Expression As Indicators of Emotional Experience during Multimedia Learning
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Identifying Features of Bodily Expression As Indicators of Emotional Experience during Multimedia Learning

机译:识别身体表达的特征作为多媒体学习中情感体验的指标

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The importance of emotions experienced by learners during their interaction with multimedia learning systems, such as serious games, underscores the need to identify sources of information that allow the recognition of learners’ emotional experience without interrupting the learning process. Bodily expression is gaining in attention as one of these sources of information. However, to date, the question of how bodily expression can convey different emotions has largely been addressed in research relying on acted emotion displays. Following a more contextualized approach, the present study aims to identify features of bodily expression (i.e., posture and activity of the upper body and the head) that relate to genuine emotional experience during interaction with a serious game. In a multimethod approach, 70 undergraduates played a serious game relating to financial education while their bodily expression was captured using an off-the-shelf depth-image sensor (Microsoft Kinect). In addition, self-reports of experienced enjoyment, boredom, and frustration were collected repeatedly during gameplay, to address the dynamic changes in emotions occurring in educational tasks. Results showed that, firstly, the intensities of all emotions indeed changed significantly over the course of the game. Secondly, by using generalized estimating equations, distinct features of bodily expression could be identified as significant indicators for each emotion under investigation. A participant keeping their head more turned to the right was positively related to frustration being experienced, whereas keeping their head more turned to the left was positively related to enjoyment. Furthermore, having their upper body positioned more closely to the gaming screen was also positively related to frustration. Finally, increased activity of a participant’s head emerged as a significant indicator of boredom being experienced. These results confirm the value of bodily expression as an indicator of emotional experience in multimedia learning systems. Furthermore, the findings may guide developers of emotion recognition procedures by focusing on the identified features of bodily expression.
机译:学习者在与诸如严肃的游戏之类的多媒体学习系统进行交互时所经历的情感的重要性,突显了识别信息源的必要性,这些信息源可以在不中断学习过程的情况下识别学习者的情感体验。作为这些信息来源之一,身体表达正受到关注。然而,迄今为止,在依赖于表现出的情感展示的研究中,身体表达如何传达不同的情感的问题已经得到了很大的解决。遵循更上下文相关的方法,本研究旨在确定与严肃游戏互动过程中与真实情感体验有关的身体表达特征(即上身和头部的姿势和活动)。通过多种方法,70名大学生玩了一场有关金融教育的严肃游戏,而他们的身体表情是使用现成的深度图像传感器(Microsoft Kinect)捕获的。此外,在游戏过程中,反复收集了经历过的娱乐,无聊和沮丧的自我报告,以解决教育任务中情绪的动态变化。结果表明,首先,在整个游戏过程中,所有情绪的强度确实发生了显着变化。其次,通过使用广义估计方程,可以将身体表达的不同特征识别为研究中每种情绪的重要指标。参与者将头向右偏右与经历挫折感成正比,而使头向左偏左与享受感成正比。此外,让他们的上身更靠近游戏屏幕也与沮丧感有正相关。最终,参与者头部活动的增加成为体验无聊的重要标志。这些结果证实了身体表达作为多媒体学习系统中情感体验指标的价值。此外,这些发现可以通过关注身体表达的识别特征来指导情绪识别程序的开发者。

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