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Examination of mechanisms underlying enhanced memory performance in action video game players: a pilot study

机译:动作视频游戏玩家增强记忆性能的潜在机制研究:一项初步研究

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Previous studies have shown enhanced memory performance resulting from extensive action video game playing. The mechanisms underlying the cognitive benefit were investigated in the current study. We presented two types of retro-cues, with variable intervals to memory array (Task 1) or test array (Task 2), during the retention interval in a change detection task. In Task 1, action video game players demonstrated steady performance while non-action video game players showed decreased performance as cues occurred later, indicating their performance difference increased as the cue-to-memory-array intervals became longer. In Task 2, both participant groups increased their performance at similar rates as cues presented later, implying the performance difference in two groups were irrespective of the test-array-to-cue intervals. These findings suggested that memory benefit from game plays is not attributable to the higher ability of overcoming interference from the test array, but to the interactions between the two processes of protection from decay and resistance from interference, or from alternative hypotheses. Implications for future studies were discussed.
机译:先前的研究表明,由于进行了广泛的动作视频游戏,因此提高了记忆性能。在当前研究中,研究了认知益处的潜在机制。在变更检测任务的保留间隔期间,我们介绍了两种类型的回溯线索,它们在存储阵列(任务1)或测试阵列(任务2)中具有可变的间隔。在任务1中,动作视频游戏玩家表现出稳定的表现,而非动作视频游戏玩家表现出的表现随着线索的出现而降低,这表明他们的表现差异随着线索到内存阵列间隔的延长而增加。在任务2中,两个参与者组都以与稍后提出的提示类似的速率提高了他们的表现,这意味着两组的表现差异与测试阵列到提示的间隔无关。这些发现表明,从游戏中获得记忆的好处并非归因于更高的克服测试阵列干扰的能力,而是归因于两个保护过程之间的相互作用,以防止衰变和抵抗干扰,或来自其他假设。讨论了对未来研究的意义。

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