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A method for generating an illusion of backwards time travel using immersive virtual realitya??an exploratory study

机译:一种使用沉浸式虚拟现实产生后退时空幻觉的方法-探索性研究

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We introduce a new method, based on immersive virtual reality (IVR), to give people the illusion of having traveled backwards through time to relive a sequence of events in which they can intervene and change history. The participant had played an important part in events with a tragic outcome—deaths of strangers—by having to choose between saving 5 people or 1. We consider whether the ability to go back through time, and intervene, to possibly avoid all deaths, has an impact on how the participant views such moral dilemmas, and also whether this experience leads to a re-evaluation of past unfortunate events in their own lives. We carried out an exploratory study where in the “Time Travel” condition 16 participants relived these events three times, seeing incarnations of their past selves carrying out the actions that they had previously carried out. In a “Repetition” condition another 16 participants replayed the same situation three times, without any notion of time travel. Our results suggest that those in the Time Travel condition did achieve an illusion of “time travel” provided that they also experienced an illusion of presence in the virtual environment, body ownership, and agency over the virtual body that substituted their own. Time travel produced an increase in guilt feelings about the events that had occurred, and an increase in support of utilitarian behavior as the solution to the moral dilemma. Time travel also produced an increase in implicit morality as judged by an implicit association test. The time travel illusion was associated with a reduction of regret associated with bad decisions in their own lives. The results show that when participants have a third action that they can take to solve the moral dilemma (that does not immediately involve choosing between the 1 and the 5) then they tend to take this option, even though it is useless in solving the dilemma, and actually results in the deaths of a greater number.
机译:我们引入了一种基于沉浸式虚拟现实(IVR)的新方法,给人们一种时光倒流的幻觉,以重现人们可以干预和改变历史的一系列事件。通过挽救5个人或1,参与者在具有悲惨结局的事件中扮演了重要角色(陌生人的死亡),我们选择了穿越时空并进行干预以避免所有死亡的能力是否具有对参与者如何看待这种道德困境的影响,以及这种经历是否会导致对自己生活中过去不幸事件的重新评估。我们进行了一项探索性研究,在“时间旅行”条件下,有16名参与者重现了这些事件3次,看到他们过去的化身正在执行他们以前执行的动作。在“重复”状态下,另外16名参与者重复了3次相同的情况,没有任何时间旅行的概念。我们的结果表明,在“时间旅行”条件下的人们确实实现了“时间旅行”的幻觉,条件是他们还体验到了虚拟环境中的存在,身体所有权以及替代自己的虚拟身体的代理存在的幻觉。时空旅行增加了对已发生事件的内感,并增加了对解决道德困境的功利行为的支持。根据隐性联想测验的判断,时间旅行也导致了隐性道德的提高。时间旅行的幻想与减少因自己生活中的错误决定而引起的后悔有关。结果表明,当参与者采取第三种行动来解决道德困境时(这并不立即涉及在1和5之间进行选择),即使没有解决困境的办法,他们也倾向于采取这种选择。 ,实际上导致更多人死亡。

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