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HOME I/O: an example of Human-Machine Systems concepts applied to STEM education

机译:HOME I / O:适用于STEM教育的人机系统概念示例

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This paper shows how Human-Machine Systems (HMS) concepts and framework have been applied to STEM (Science, Technology, Engineering and Mathematics) education to design a serious game called HOME I/O. This software is the result of a 3-year R&D project (2011-2014) between CReSTIC lab from the University of Reims Champagne-Ardenne and Real Games, a Portuguese company. It was partially founded by the French Education Ministry. HMS systemic approach has been the foundations to design a virtual house, to bring into the class room, usable from middle schools to universities adapted to learners and teachers and suitable for STEM interdisciplinary education. One of the main ideas is not to withdraw the teacher from the loop. He or she is the game master. With this innovative pedagogical tool, the possibilities of pedagogical scenarios in STEM depend only on teachers’ imagination.
机译:本文展示了如何将人机系统(HMS)的概念和框架应用于STEM(科学,技术,工程和数学)教育,以设计一款名为HOME I / O的严肃游戏。该软件是兰斯香槟阿丁大学的CReSTIC实验室与葡萄牙公司Real Games进行了为期3年的研发项目(2011-2014年)的结果。它由法国教育部部分成立。 HMS系统方法已成为设计虚拟房屋,带入教室,从中学到适合学习者和教师并适合STEM跨学科教育的大学的基础。主要思想之一是不让老师退出循环教学。他或她是游戏大师。借助这一创新的教学工具,STEM中教学情景的可能性仅取决于教师的想象力。

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