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The Implementation of Role-Playing Model in Principles of Finance Accounting Learning to Improve Students’ Enjoyment and Students’ Test Scores

机译:在财务会计学习原理中实施角色扮演模型以提高学生的乐趣和学生的考试成绩

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Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} This research is a classroom action research. The goal of conducting this research is to improve students’ enjoyment level and their test scores by implementing role-playing method. The research is conducted in Accounting Education Study Program of Sanata Dharma University at odd semester on academic year 2010/2011. The participants were divided into two classes. The first class was the class that got the treatment, while the second class was the control class. The result of the study showed that there was an improvement of students’ enjoyment level and test scores in the class which implemented role-playing method.
机译:正常0否否否EN-US X-NONE X-NONE MicrosoftInternetExplorer4 / *样式定义* / table.MsoNormalTable {mso-style-name:“ Table Normal”; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:是; mso-style-priority:99; mso-style-qformat:是; mso-style-parent:“”; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso分页:寡妇孤儿;字体大小:11.0pt;字体家族:“ Calibri”,“ sans-serif”; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:“时代新罗马”; mso-fareast-主题字体:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:“时代新罗马”; mso-bidi-theme-font:minor-bidi;}该研究是课堂行动研究。进行这项研究的目的是通过实施角色扮演方法来提高学生的娱乐水平和他们的考试成绩。该研究在Sanata Dharma大学的会计教育研究计划中于2010/2011学年的一个学期进行。参与者分为两个班级。第一类是得到治疗的类,第二类是对照类。研究结果表明,采用角色扮演方法的班级的学生的享乐水平和考试成绩均有所提高。

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