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Real-Time Joint Coupling of the Spine for Inverse Kinematics

机译:逆运动学的脊柱实时关节耦合

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In this paper we propose a simple model for the coupling behavior of the human spine for an inverse kinematics framework. Our spine model exhibits anatomically correct motions of the vertebrae of virtual mannequins by coupling standard swing and revolute joint models. The adjustement of the joints is made with several simple (in)equality constraints, resulting in a reduction of the solution space dimensionality for the inverse kinematics solver. By reducing the solution space dimensionality to feasible spine shapes, we prevent the inverse kinematics algorithm from providing infeasible postures for the spine.In this paper, we exploit how to apply these simple constraints to the human spine by a strict decoupling of the swing and torsion motion of the vertebrae. We demonstrate the validity of our approach on various experiments.
机译:在本文中,我们为逆运动学框架提出了一个简单的人体脊柱耦合行为模型。通过耦合标准摆动和旋转关节模型,我们的脊柱模型展示了虚拟人体模型的椎骨的解剖学正确运动。关节的调整是通过几个简单的(不等式)约束进行的,从而减小了逆运动学求解器的求解空间维数。通过将解决方案空间维数减小为可行的脊柱形状,我们可以防止反向运动学算法为脊柱提供不可行的姿势。在本文中,我们探索了如何通过严格地将挥杆和扭转解耦来将这些简单约束应用于人的脊柱椎骨的运动。我们证明了我们的方法在各种实验中的有效性。

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