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Weight-supported training of the upper extremity in children with cerebral palsy: a motor learning study

机译:体重支持性脑瘫患儿的上肢训练:一项运动学习研究

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BackgroundNovel neurorehabilitation technologies build upon treatment principles derived from motor learning studies. However, few studies have investigated motor learning with assistive devices in children and adolescents with Cerebral Palsy (CP). The aim of this study was to investigate whether children with CP who trained with weight support in a playful, virtual environment would improve upper extremity task performance (i.e. skill acquisition), transfer, and retention, three aspects that indicate whether motor learning might have occurred or not. MethodsEleven children with CP (mean age 13.3?years, standard deviation 3.4?years), who were mildly to moderately impaired, participated. They played in the Armeo? Spring the exergame Moorhuhn with their more affected arm during 3?days (70?min pure play time). For this within-subject design, kinematic assessments, the Box and Block Test, and five items of the Melbourne Assessment were administered twice during a baseline week (one week before the intervention), directly before and after the intervention, and one day after the training phase (retention). ResultsThe average exergame score improved from 209.55 to 339.73 ( p p =?0.008, d?=?1.59) indicating skill transfer. The kinematic assessments and the Melbourne items did not change. Improvement in game score and Box and Bock Test persisted one day later (retention). ConclusionsWe found evidence indicating the successful acquisition, transfer, and retention of upper extremity skills in children with CP. We therefore infer that motor learning occurred when children with CP trained their more affected arm with weight-support in a playful, virtual environment.
机译:背景新颖的神经康复技术建立在从运动学习研究衍生的治疗原理上。但是,很少有研究对儿童和青少年脑瘫(CP)的辅助设备进行运动学习进行调查。这项研究的目的是调查在嬉戏的虚拟环境中接受重量支持训练的CP儿童是否会改善上肢的任务表现(即技能获得),转移和保留,这三个方面表明了是否可能发生了运动学习或不。方法参加了11例中度至中度受损的CP儿童(平均年龄13.3岁,标准差3.4岁)。他们参加过Armeo吗?在3天内(纯游戏时间为70分钟),用更受感染的手臂使exergame Moorhuhn弹起来。对于此受试者内部设计,在基准周(干预前一个星期),干预前后和干预后一天分别进行了两次运动学评估,盒装和格挡测试以及五项墨尔本评估。培训阶段(保留)。结果游戏前平均得分从209.55提高到339.73(p p =?0.008,d?=?1.59),表明技能转移。运动学评估和墨尔本项目没有改变。比赛成绩和Box and Bock测试的改善在一天后仍然持续(保留)。结论我们发现了证据表明CP儿童成功获得,转移和保留了上肢技能。因此,我们推断,当CP儿童在嬉戏,虚拟的环境中通过负重训练训练受影响较大的手臂时,就会发生运动学习。

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