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Weight-supported training of the upper extremity in children with cerebral palsy: a motor learning study

机译:脑瘫儿童上肢的重量支持训练:电机学习研究

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摘要

Abstract Background Novel neurorehabilitation technologies build upon treatment principles derived from motor learning studies. However, few studies have investigated motor learning with assistive devices in children and adolescents with Cerebral Palsy (CP). The aim of this study was to investigate whether children with CP who trained with weight support in a playful, virtual environment would improve upper extremity task performance (i.e. skill acquisition), transfer, and retention, three aspects that indicate whether motor learning might have occurred or not. Methods Eleven children with CP (mean age 13.3 years, standard deviation 3.4 years), who were mildly to moderately impaired, participated. They played in the Armeo® Spring the exergame Moorhuhn with their more affected arm during 3 days (70 min pure play time). For this within-subject design, kinematic assessments, the Box and Block Test, and five items of the Melbourne Assessment were administered twice during a baseline week (one week before the intervention), directly before and after the intervention, and one day after the training phase (retention). Results The average exergame score improved from 209.55 to 339.73 (p < 0.001, Cohen’s d = 1.80), indicating skill acquisition. The change in the Box and Block test improved from 0.45 (baseline week) to 3.95 (intervention week; p = 0.008, d = 1.59) indicating skill transfer. The kinematic assessments and the Melbourne items did not change. Improvement in game score and Box and Bock Test persisted one day later (retention). Conclusions We found evidence indicating the successful acquisition, transfer, and retention of upper extremity skills in children with CP. We therefore infer that motor learning occurred when children with CP trained their more affected arm with weight-support in a playful, virtual environment.
机译:摘要背景新的神经晕船技术建立在机动学习研究中的治疗原则上。然而,很少有研究在患有脑瘫(CP)的儿童和青少年中使用辅助装置进行了研究。本研究的目的是调查是否在俏皮虚拟环境中培训的CP培训的儿童是否会提高上肢任务性能(即技能获取),转移和保留,三个方面表示可能发生了电机学习是否可能发生了三个方面或不。方法有11名患有CP(平均年龄13.3岁,标准差3.4岁)的儿童,均为温和地遭受中等受损,参与。他们在Armeo®中播放了春天的Exergame Moorhuhn,3天内有更多的受影响的手臂(70分钟纯粹的游戏时间)。对于此内部设计,运动评估,盒子和块试验,以及在基线周(干预前一周),直接在干预之前和之后进行两次墨尔本评估的五件墨尔本评估。训练阶段(保留)。结果平均Exergame评分从209.55增加到339.73(P <0.001,Cohen的D = 1.80),表明技能获取。盒子和块测试的变化从0.45(基线周)改善为3.95(干预周; P = 0.008,D = 1.59),表明技能转移。运动学评估和墨尔本物品没有改变。在一天后,游戏分数和框和Bock测试的改进(保留)。结论我们发现证据表明,表明成功收购,转让和保留了CP儿童的上肢技能。因此,我们推断出在CP的儿童培训他们在俏皮虚拟环境中培训他们的重量支持时发生的运动学习。

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