首页> 外文期刊>Journal of NeuroEngineering Rehabilitation >Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of “Wii-search”
【24h】

Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of “Wii-search”

机译:使用Wii Fit作为平衡评估和神经康复的工具:“ Wii搜索”的前五年

获取原文
           

摘要

The Nintendo Wii Fit was released just over five years ago as a means of improving basic fitness and overall well-being. Despite this broad mission, the Wii Fit has generated specific interest in the domain of neurorehabilitation as a biobehavioral measurement and training device for balance ability. Growing interest in Wii Fit technology is likely due to the ubiquitous nature of poor balance and catastrophic falls, which are commonly seen in older adults and various disability conditions. The present review provides the first comprehensive summary of Wii Fit balance research, giving specific insight into the system’s use for the assessment and training of balance. Overall, at the time of the fifth anniversary, work in the field showed that custom applications using the Wii Balance Board as a proxy for a force platform have great promise as a low cost and portable way to assess balance. On the other hand, use of Wii Fit software-based balance metrics has been far less effective in determining balance status. As an intervention tool, positive balance outcomes have typically been obtained using Wii Fit balance games, advocating their use for neurorehabilitative training. Despite this, limited sample sizes and few randomized control designs indicate that research regarding use of the Wii Fit system for balance intervention remains subject to improvement. Future work aimed at conducting studies with larger scale randomized control designs and a greater mechanistic focus is recommended to further advance the efficacy of this impactful neurorehabilitation tool.
机译:Nintendo Wii Fit于5年前发布,旨在改善基本健康状况和整体健康状况。尽管这项艰巨的任务,但Wii Fit在神经康复领域已经引起了人们的特殊兴趣,作为一种平衡行为的生物行为测量和训练设备。对Wii Fit技术的兴趣日益浓厚,可能是由于普遍存在的不平衡和灾难性跌倒的特性,这种现象在老年人和各种残疾状况中很常见。本篇综述提供了Wii Fit平衡研究的第一份全面摘要,对系统用于评估和训练平衡的具体见解。总体而言,在成立五周年之际,现场工作表明,使用Wii平衡板作为部队平台代理的定制应用程序有望以低成本和便携式方式评估平衡。另一方面,在确定余额状态时,使用基于Wii Fit软件的余额指标远没有那么有效。作为一种干预工具,通常使用Wii Fit平衡游戏获得积极的平衡结果,提倡将其用于神经康复训练。尽管如此,有限的样本量和很少的随机对照设计表明,有关使用Wii Fit系统进行平衡干预的研究仍需改进。建议将来开展旨在进行大规模随机对照设计和更大机械力研究的工作,以进一步提高这种有影响的神经康复工具的功效。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号