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Deciphering the Enigma of Human Creativity: Can a Digital Computer Think?

机译:解读人类创造力的谜题:数字计算机可以思考吗?

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The objective of the present article is a) to explain humans’ high creativity in non-mystic and unambiguous terms, b) to evaluate the performance of problem-solving computer programs and c) to make suggestions about future designs of heuristics. Unlike many previous attempts in the past century, we sought inspiration from two sources that had been neglected or excluded from considerations by experts: artificial intelligence and introspections of a number of highly creative individuals, who confessed that they had a penchant for visual thinking. Simonton’s chance-configuration model was refurbished accordingly. It is now possible for the refurbished model to explain a number of outstanding puzzles that had eluded our predecessors: a) what intuition is, b) why creators had no idea about their source of inspiration even after the fact, c) a peculiar event happening at the discovery time, known as the “aha” phenomenon, d) a type of accidental discoveries known as serendipity. Moreover, the elusive concept of abduction advanced by philosopher Charles Peirce is actually visual thinking in disguise. Blessed with this new understanding, we could evaluate the performance of a number of problem-solving computer programs from a cognitive point of view. It turned out that the common thread that links human creativity and computer-based creative problem solving is heuristic searching. Recognizing that a digital computer must perform heuristic searching in a digital environment, which is not the most user-friendly environment to do so, we made suggestions about how to circumvent the restrictions without sacrificing the principles in future designs of heuristics.
机译:本文的目的是:a)用非神秘和明确的术语解释人类的高创造力,b)评估解决问题的计算机程序的性能,以及c)就启发式技术的未来设计提出建议。与上个世纪以前的许多尝试不同,我们从专家们忽略或排除的两个方面寻求灵感:人工智能和对许多极富创造力的人的自省,他们承认他们对视觉思维很感兴趣。西蒙顿的机会配置模型也进行了相应的翻新。现在,经过翻新的模型可能会解释许多我们前辈难以解决的难题:a)直觉是什么,b)为什么即使在事实发生之后创作者也不知道他们的灵感来源,c)发生了一件奇特的事件在发现时被称为“哈哈”现象,d)一种偶然发现,称为偶然性。而且,哲学家查尔斯·皮尔斯(Charles Peirce)提出的难以捉摸的绑架概念实际上是变相的视觉思维。有了这种新的理解,我们可以从认知的角度评估许多解决问题的计算机程序的性能。事实证明,将人类创造力与基于计算机的创造力问题解决联系起来的共同点是启发式搜索。认识到数字计算机必须在不是最友好的环境的数字环境中执行启发式搜索,因此,我们提出了有关如何在不牺牲启发式设计未来原则的前提下如何规避限制的建议。

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