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Rendering for 3D Animation Based on Octree

机译:基于Octree的3D动画渲染

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In order to improve capability of some traditional algorithms for 3D virtual reality animation, this article comes up with a new improved algorithm, which can improve traditional ones and is more suitable for 3-D graphic environment. There are two steps. The first step is to break down the entire 3-D scene and then setup the Octree structure. The second step is to transform the Octree onto 2-D plane, and write down nodes which are modified and then render the modified ones. Many experiments demonstrate the superiority of the algorithm. Especially, in the process of blanking, the quadrants are shown from far to near and achieve 3-D display more effectively, according to the given object and the location of view.
机译:为了提高一些传统的3D虚拟现实动画算法的能力,本文提出了一种新的改进算法,可以对传统算法进行改进,更适合于3D图形环境。有两个步骤。第一步是分解整个3D场景,然后设置Octree结构。第二步是将八叉树变换到二维平面上,写下修改后的节点,然后渲染修改后的节点。许多实验证明了该算法的优越性。尤其是在消隐过程中,根据给定的对象和视图位置,从远至近显示象限,并更有效地实现3D显示。

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