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Particle Based Participating Media Rendering Using Density Octrees.

机译:使用密度八进制的基于粒子的参与媒体渲染。

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摘要

In order for computer generated imagery to recreate the characteristic visual appearance of phenomena such as smoke and fog it is necessary to compute the way in which light interacts with participating media. In this thesis we present a novel technique for computing volumetric single scattering lighting solutions for particle based inhomogeneous participating media data sets. We seek to calculate volumetric lighting solutions for particle based data sets as such data sets have the advantage of being spatially unbounded and relatively unrestricted with regard to memory as compared to uniform grids. In order to perform the calculations which are required for computing such a lighting solution, we introduce a novel octree based data structure. We refer to this new data structure as a density octree. The design of the density octree allows for efficiently computing light attenuation throughout the spatial extent. Using our new algorithm and data structure, we are able to produce high quality output imagery of arbitrary particle data sets in the presence of arbitrary numbers of lights.
机译:为了使计算机生成的图像能够再现烟雾和雾等现象的特征性视觉外观,有必要计算光与参与的媒体进行交互的方式。在本文中,我们提出了一种新的技术,用于计算基于粒子的非均匀参与媒体数据集的体积单散射照明解决方案。我们寻求计算基于粒子的数据集的体积照明解决方案,因为与统一网格相比,此类数据集具有在内存方面不受空间限制且相对不受限制的优势。为了执行计算这种照明解决方案所需的计算,我们引入了一种基于八叉树的新型数据结构。我们将此新数据结构称为密度八叉树。密度八叉树的设计允许在整个空间范围内有效地计算光衰减。使用我们的新算法和数据结构,我们可以在存在任意数量的灯光的情况下,生成任意粒子数据集的高质量输出图像。

著录项

  • 作者

    Monette, Richard Elliot.;

  • 作者单位

    Carleton University (Canada).;

  • 授予单位 Carleton University (Canada).;
  • 学科 Physics Optics.;Engineering System Science.
  • 学位 M.Sc.
  • 年度 2012
  • 页码 63 p.
  • 总页数 63
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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