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A Robust Zero-Sum Game Framework for Pool-based Active Learning

机译:基于池的主动学习的鲁棒零和游戏框架

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In this paper, we present a novel robust zero- sum game framework for pool-based active learning grounded on advanced statistical learning theory. Pool-based active learning usually consists of two components, namely, learning of a classifier given labeled data and querying of unlabeled data for labeling. Most previous studies on active learning consider these as two separate tasks and propose various heuristics for selecting important unlabeled data for labeling, which may render the selection of unlabeled examples sub-optimal for minimizing the classification error. In contrast, the present work formulates active learning as a unified optimization framework for learning the classifier, i.e., the querying of labels and the learning of models are unified to minimize a common objective for statistical learning. In addition, the proposed method avoids the issues of many previous algorithms such as inefficiency, sampling bias and sensitivity to imbalanced data distribution. Besides theoretical analysis, we conduct extensive experiments on benchmark datasets and demonstrate the superior performance of the proposed active learning method compared with the state-of-the-art methods.
机译:在本文中,我们基于先进的统计学习理论,提出了一种基于池的主动学习的新型鲁棒零和博弈框架。基于池的主动学习通常由两个部分组成,即学习给定标记数据的分类器和查询未标记数据以进行标记。以前关于主动学习的大多数研究都将这些视为两个单独的任务,并提出了各种启发式方法来选择重要的未标记数据进行标记,这可能会使未标记示例的选择次佳,从而将分类错误降至最低。相反,本工作将主动学习公式化为用于学习分类器的统一优化框架,即,标签的查询和模型的学习被统一以最小化统计学习的共同目标。另外,所提出的方法避免了许多先前算法的问题,例如效率低下,采样偏差和对不平衡数据分布的敏感性。除了理论分析之外,我们还在基准数据集上进行了广泛的实验,并证明了所提出的主动学习方法与最新方法相比的优越性能。

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