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Active Video Games for Rehabilitation in Respiratory Conditions: Systematic Review and Meta-Analysis

机译:主动式视频游戏,用于呼吸系统疾病的康复:系统评价和荟萃分析

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Background Exercise and physical activity are key components of treatment for chronic respiratory diseases. However, the level of physical activity and adherence to exercise programs are low in people with these diseases. Active video games (AVGs) may provide a more engaging alternative to traditional forms of exercise. Objective This review examines the effectiveness of game-based interventions on physiological outcome measures, as well as adherence and enjoyment in subjects with chronic respiratory diseases. Methods A systematic search of the literature was conducted, with full texts and abstracts included where they involved an AVG intervention for participants diagnosed with respiratory conditions. A narrative synthesis of included studies was performed. Additionally, meta-analysis comparing AVGs with traditional exercise was undertaken for 4 outcome measures: mean heart rate (HR) during exercise, peripheral blood oxygen saturation (Ssubp/subOsub2/sub) during exercise, dyspnea induced by the exercise, and enjoyment of the exercise. Results A total of 13 full-text papers corresponding to 12 studies were included in the review. Interventions predominantly used games released for the Nintendo Wii (8 studies) and Microsoft Xbox Kinect (3 studies). There were 5 studies that examined the acute effects of a single session of AVGs and 7 studies that examined the long-term effects after multiple sessions of AVGs. Trials conducted over more than 1 session varied in duration between 3 and 12 weeks. In these, AVG interventions were associated with either similar or slightly greater improvements in outcomes such as exercise capacity when compared with a traditional exercise control, and they also generally demonstrated improvements over baseline or nonintervention comparators. There were a few studies of unsupervised AVG interventions, but the reported adherence was high and maintained throughout the intervention period. Additionally, AVGs were generally reported to be well liked and considered feasible by participants. For outcome measures measured during a single exercise session, there was no significant difference between an AVG and traditional exercise for HR (mean difference 1.44 beats per minute, 95% CI –14.31 to 17.18), Ssubp/subOsub2/sub (mean difference 1.12 percentage points, 95% CI –1.91 to 4.16), and dyspnea (mean difference 0.43 Borg units, 95% CI –0.79 to 1.66), but AVGs were significantly more enjoyable than traditional exercise (Hedges g standardized mean difference 1.36, 95% CI 0.04-2.68). Conclusions This review provides evidence that AVG interventions, undertaken for several weeks, can provide similar or greater improvements in exercise capacity and other outcomes as traditional exercise. Within a single session of cardiovascular exercise, an AVG can evoke similar physiological responses as traditional exercise modalities but is more enjoyable to subjects with chronic respiratory diseases. However, there is very limited evidence for adherence and effectiveness in long-term unsupervised trials, which should be the focus of future research.
机译:背景运动和体育锻炼是慢性呼吸道疾病治疗的关键组成部分。但是,患有这些疾病的人的体育锻炼水平和对运动计划的依从性较低。主动视频游戏(AVG)可能会提供比传统运动形式更具吸引力的替代方式。目的本综述探讨基于游戏的干预对生理结果指标的有效性,以及慢性呼吸道疾病患者的依从性和娱乐性。方法进行了系统的文献检索,包括全文和摘要,包括涉及被诊断患有呼吸道疾病的参与者的AVG干预。对纳入研究进行叙述性综合。此外,对AVGs与传统运动进行比较的荟萃分析针对以下4种结果进行了测量:运动期间的平均心率(HR),外周血氧饱和度(S p O 2 )在运动过程中,运动引起的呼吸困难和运动的乐趣。结果本次综述共纳入13篇全文论文,对应12项研究。干预主要使用为Nintendo Wii(8个研究)和Microsoft Xbox Xbox Kinect(3个研究)发行的游戏。有5项研究检查了一次AVGs的急性作用,还有7项研究检查了多次AVGs后的长期作用。超过1个疗程进行的试验持续时间在3到12周之间。在这些研究中,与传统的运动控制相比,AVG干预在运动能力等结局方面具有相似或稍大的改善,并且通常也显示出比基线或非干预比较者有所改善。有一些关于无监督AVG干预的研究,但是报告的依从性很高,并且在整个干预期间都得到了维持。此外,据报道参与者普遍喜欢AVG,并认为可行。对于在一次运动中测得的结局指标,AVG与传统运动对HR并无显着差异(平均差异为每分钟1.44拍,95%CI为–14.31至17.18),S p O 2 (平均差异1.12个百分点,95%CI –1.91至4.16)和呼吸困难(平均差异0.43 Borg单位,95%CI –0.79至1.66),但是AVG比传统方式更有趣运动(Hedges g标准化平均差异1.36,95%CI 0.04-2.68)。结论这项综述提供了证据,表明进行了数周的AVG干预可以提供与传统锻炼类似或更大的运动能力和其他结果改善。在一次心血管运动中,AVG可以引起与传统运动方式类似的生理反应,但对于患有慢性呼吸系统疾病的受试者则更为令人愉悦。但是,在长期无监督的试验中依从性和有效性的证据非常有限,这应该是未来研究的重点。

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