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Exploration behavior of group-in-a-box layouts

机译:箱中布局的探索行为

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To improve visualization, it is necessary to optimize the design by analyzing the behavior of users as well as improving the evaluation index of the computational experiment and the task performance (e.g., the correct answer rate and completion time) in the user experiment. Although various studies have investigated the influence of user behavior on the evaluation of visualization, majority of these studies focused on simple visualization tasks. A simple task does not indicate a simple visualization comprising a few visualization elements but a task in which the information obtained from visualization is the only clue for completing the task. However, a few studies have targeted complicated tasks in which multiple information obtained from visualization is considered to be a clue for completing the task regardless of the number of elements that are contained in the visualization. Therefore, in this study, we investigated the behavior of the participants who have performed complicated tasks. We selected two types of group-in-a-box (GIB) layouts, which can be considered to be a complicated visualization method, as the target of the user experiment. In the user experiment, participants were asked to perform an exploration task specific to GIB layouts; which group has the maximum number of intra-edges? We also collected the eye-tracking data in addition to task performance. The results showed that the correct answer rate is considerably affected by the visualization factor; whether the correct answer, the box with maximum number of intra-edges, is the box with the largest area. Furthermore, an analysis of the collected eye-tracking data revealed that this visualization factor affected the exploration behavior of the participants; however, it did not affect the location at which the participants were focused on. The obtained results indicated that the visualization elements that were not considered by the visualization designer can influence the task of extracting information from the data. Therefore, designers have to configure the visualization by considering the visual cognitive behavior of the users.
机译:为了改善可视化,有必要通过分析用户的行为来优化设计,并改善用户实验中计算实验的评估指标和任务性能(例如正确的回答率和完成时间)。尽管各种研究已经调查了用户行为对可视化评估的影响,但是这些研究大多数集中在简单的可视化任务上。一个简单的任务并不表示包含几个可视化元素的简单可视化,而是一个任务,其中从可视化获得的信息是完成任务的唯一线索。但是,一些研究针对的是复杂的任务,其中从可视化获得的多个信息被认为是完成任务的线索,而与可视化中包含的元素数量无关。因此,在这项研究中,我们调查了执行复杂任务的参与者的行为。我们选择了两种类型的组合框(GIB)布局,可以将其视为一种复杂的可视化方法,作为用户实验的目标。在用户实验中,要求参与者执行针对GIB布局的探索任务;哪一组具有最多的内边缘?除任务执行外,我们还收集了眼动追踪数据。结果表明正确的回答率受可视化因素的影响很大。正确答案是否为具有最大内边缘数的框是面积最大的框。此外,对收集到的眼动数据的分析表明,这种可视化因素影响了参与者的探索行为。但是,它不会影响参与者关注的位置。获得的结果表明,可视化设计人员未考虑的可视化元素会影响从数据中提取信息的任务。因此,设计者必须通过考虑用户的视觉认知行为来配置可视化。

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