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The Relationships between Online Game Player Biogenetic Traits, Playing Time, and the Genre of the Game Being Played

机译:在线游戏玩家的生物遗传特征,游戏时间和游戏类型之间的关系

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Objective Psychobiological traits may be associated with excessive Internet use. This study assessed the relationships between biogenetic traits, the amount of time spent in online game playing, and the genre of the online game being played. Methods Five hundred sixty five students who enjoyed one of the four types of games included in this study were recruited. The types of games examined included role playing games (RPG), real-time strategy games (RTS), first person shooting games (FPS), and sports games. Behavioral patterns of game play, academic performance, and player biogenetic characteristics were assessed. Results The amount of time that the participants spent playing online games was significantly greater on weekends than on weekdays. On weekends, the types of games with the largest numbers of participants who played games for more than three hours were ranked as follows: RPG and FPS, RTS, and sports games. The Young's Internet Addiction Scale (YIAS)score for the RPG group was the highest among the groups of the four types of game players. The time that participants spent playing games on weekdays was negatively associated with academic performance, especially for the RPG and FPS groups. Compared with the other groups, the RPG and RTS groups had higher novelty seeking (NS) scores and self-directedness (SD) scores, respectively. Additionally, the sports game group had higher reward dependency scores than the other groups. Conclusion These results suggest that RPGs may have specific factors that are attractive to latent game addicts with higher NS scores. Additionally, excessive playing of online games is related to impaired academic performance.
机译:客观的心理生物学特征可能与过度使用互联网有关。这项研究评估了生物遗传特征,在线游戏所花费的时间以及所玩在线游戏的类型之间的关系。方法招募了参加本研究的四种游戏之一的565名学生。检查的游戏类型包括角色扮演游戏(RPG),实时策略游戏(RTS),第一人称射击游戏(FPS)和体育游戏。评估了游戏行为,学习成绩和玩家生物遗传特征的行为模式。结果参与者花在玩在线游戏上的时间在周末比在工作日要多得多。在周末,玩游戏超过三个小时的参与者人数最多的游戏类型如下:RPG和FPS,RTS和体育游戏。 RPG组的年轻人的互联网成瘾量表(YIAS)得分在四种类型的游戏玩家组中最高。参与者在工作日玩游戏的时间与学习成绩负相关,特别是对于RPG和FPS组。与其他组相比,RPG和RTS组的新奇寻求(NS)得分和自我指导(SD)得分分别更高。此外,体育游戏组的奖励依赖性得分高于其他组。结论这些结果表明,RPG可能具有特定的因素,这些因素对NS得分较高的潜伏游戏成瘾者具有吸引力。另外,网络游戏的过度玩耍与学习成绩受损有关。

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