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A Content Analysis of Interviews with Players of Massively Multiplayer Online Role-Play Games (MMORPGs): Motivating Factors and the Impact on Relationships

机译:大型多人在线角色扮演游戏(MMORPG)玩家访谈的内容分析:动机因素及其对人际关系的影响

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This paper explores the intrapersonal and interpersonal motivations involved in the playing of MMORPGs, and the impacts of gaming on online and offline relationships. Twenty-one participants completed an online synchronous interview in which they discussed their personal experiences of playing MMORPGs. An online survey was then developed to further explore the findings of the interviews and this was completed by 52 participants. A content-analysis of the interview transcripts showed that interpersonal factors (such as social communication and group cohesion) were the strongest motivators for game-playing, supporting previous research [1]. The interview data also showed that there tended to be conflict, rather than integration, between online and offline relationships, however the questionnaire data showed the opposite. This was a small-scale pilot study and a further larger study is planned which will investigate whether Social Identity Theory can be used to explain players' perceptions of group and personal identity.
机译:本文探讨了玩MMORPG时涉及的人际和人际关系动机,以及游戏对在线和离线关系的影响。 21名参与者完成了在线同步采访,在其中他们讨论了玩MMORPG的个人经历。然后进行了在线调查,以进一步探索访谈的结果,该调查由52名参与者完成。访谈笔录的内容分析表明,人际因素(例如社交沟通和群体凝聚力)是游戏玩法的最强动机,支持先前的研究[1]。访谈数据还显示,在线和离线关系之间往往存在冲突而不是整合,但是问卷数据却相反。这是一个小规模的试点研究,并且计划进行进一步的研究,以调查社会认同理论是否可以用来解释玩家对群体和个人认同的看法。

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