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Development of Emotional Intervention Strategy Framework Focused on the Socio-pleasure for Pro-environmental Behaviors

机译:发展以社会愉悦为环境行为的情感干预策略框架

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Researches on Eco-Design which includes all these attempts have had two approaches in the aspects of production and consumption; Development of Eco-friendly products which focus on the production-aspect; and Research on design for cognitive change and sustainable behavior which focus on consumption-aspect. Although several attempts have been made in both sides, limitations and problems of current approach still remain. A previous research, conducted by the author, the term ‘Pro-environmental Design Intervention’ was adopted and suggested the refined concept and range. And then, from the literature reviews and case studies, we emphasized the importance of ‘Emotional Design Intervention’ focused on ‘pleasure’ and suggested the framework in order to help designers understand how to apply the emotional design intervention strategies. Based on the prior research, this study aimed to suggest a framework of emotional intervention strategy focused on socio-pleasure according to a degree of difficulty and convenience. Prior to develop a framework, we investigated the types of socio-pleasure and each case study through literature review and then, classified into four types with a hierarchy: (1) communication & collaboration, (2) competition, (3) recognition, (4) social reward & commendation. We could confirm the effectiveness of the recognition, social reward and commendation through several cases - ALS Ice Bucket Challenge, eco bag and green credit card (in Korea) -. This paper demonstrates the opportunity for removing the barriers and improving effectiveness of pro-environmental behavior change and further in the aspects of socio-pleasure. In future research, empirical studies should be conducted to verify its effectiveness with user surveys and experiments how each socio-pleasure strategy to both low-cost and high-cost behaviors.
机译:包括所有这些尝试在内的生态设计研究在生产和消费方面有两种方法。开发注重生产的环保产品;以消费为关注点的认知变化和可持续行为设计研究。尽管双方都进行了几次尝试,但是当前方法的局限性和问题仍然存在。由作者进行的先前的研究采用了“亲环境设计干预”一词,并提出了改进的概念和范围。然后,通过文献综述和案例研究,我们强调了以“愉悦”为重点的“情感设计干预”的重要性,并提出了框架以帮助设计师理解如何应用情感设计干预策略。在先前研究的基础上,本研究旨在根据困难和便利的程度,提出以社会愉悦为重点的情绪干预策略框架。在开发框架之前,我们通过文献综述调查了社会娱乐的类型和每个案例研究,然后将其分为四种类型,并具有等级结构:(1)沟通与协作,(2)竞争,(3)认可,( 4)社会奖赏。我们可以通过ALS冰桶挑战赛,环保袋和绿色信用卡(在韩国)等几种案例来确认认可,社会奖励和表彰的有效性。本文证明了消除障碍和提高环保行为改变的有效性以及进一步改善社会愉悦方面的机会。在未来的研究中,应进行实证研究,以通过用户调查和实验来验证其有效性,每种社会娱乐策略如何同时应对低成本和高成本行为。

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