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Influence of Gaming Elements on Summative Assessment in Engineering Education for Sustainable Manufacturing

机译:游戏元素对可持续制造工程教育中总结性评估的影响

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Regarding the massive sustainability challenge mankind is currently facing, there is an indisputable need to implement sustainability as the key reference point into higher engineering education in order to prepare the stakeholders of tomorrow. This requires networked thinking on the part of the learner and increases the learning goals’ complexity dramatically. The actual achieved learning outcomes are often evaluated by assessing factual knowledge in higher education. However, it has been shown many times that students choose the examination format for orientation when studying. Thus, the authors propose a gamified summative assessment approach that requires networked thinking to direct students’ learning efforts towards broad competency building. In a study with 25 students of a master engineering course, the effects of a gamified examination design are investigated.
机译:关于人类当前面临的巨大的可持续性挑战,毫无疑问,需要将可持续性作为高等工程教育的关键参考点,以为明天的利益相关者做好准备。这需要学习者进行网络思考,并大大增加学习目标的复杂性。通常通过评估高等教育中的事实知识来评估实际取得的学习成果。但是,已经多次表明,学生在学习时会选择考试形式进行定向。因此,作者提出了一种游戏化的总结性评估方法,该方法需要网络化思维来指导学生的学习努力,以建立广泛的能力。在一项由25名主修工程课程的学生组成的研究中,研究了游戏化考试设计的效果。

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