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Influence of Gaming Elements on Summative Assessment in Engineering Education for Sustainable Manufacturing

机译:游戏元素对可持续制造业工程教育总结评估的影响

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Regarding the massive sustainability challenge mankind is currently facing, there is an indisputable need to implement sustainability as the key reference point into higher engineering education in order to prepare the stakeholders of tomorrow. This requires networked thinking on the part of the learner and increases the learning goals' complexity dramatically. The actual achieved learning outcomes are often evaluated by assessing factual knowledge in higher education. However, it has been shown many times that students choose the examination format for orientation when studying. Thus, the authors propose a gamified summative assessment approach that requires networked thinking to direct students' learning efforts towards broad competency building. In a study with 25 students of a master engineering course, the effects of a gamified examination design are investigated.
机译:关于巨大的可持续发展挑战人类目前面临,有必要实施可持续性作为高等工程教育的关键参考点,以便为明天的利益相关者准备。这需要在学习者的一部分中思考,从而大大提高学习目标的复杂性。通过评估高等教育的事实知识,通常通过评估实际的学习结果。但是,在学习时,学生可以多次显示学生选择考试格式。因此,作者提出了一种赌博总结评估方法,需要网络思考,以指导学生对广泛的能力建设的学习努力。在25名学生的主工程课程的一项研究中,调查了娱乐检查设计的影响。

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