...
首页> 外文期刊>Revista de Administrao (So Paulo) >Consumer behavior of electronic games' players: a study on the intentions to play and to pay
【24h】

Consumer behavior of electronic games' players: a study on the intentions to play and to pay

机译:电子游戏玩家的消费者行为:游戏意图和支付意向研究

获取原文

摘要

Abstract The electronic games market is one of the most profitable in the leisure segment, having surpassed the film industry. In terms of profitability, it is ranked as eleventh in the world and first in Latin America. Despite its relevance, there is little information about the reasons that lead consumers to play. This paper examined which attributes of the games influence consumers to play and pay for them. The methodology was a field research survey conducted with 600 electronic games' players, and structural equation modeling was used to test the model. The results indicate that the constructs challenge, diversion, fun, fantasy and social interaction influence the intention to play and pay for games, while the construct competition has a negative effect on the intention to play. No significant causalities were found, regarding the constructs time flexibility and arousal, on the intention to play. Furthermore, we also observed that motivations that had the highest impact were fun, challenge and fantasy, attributes that should be considered by game developers and industry.
机译:摘要电子游戏市场已超过电影业,是休闲领域中最赚钱的市场之一。就盈利能力而言,它在世界排名第十一,在拉丁美洲排名第一。尽管具有相关性,但几乎没有有关导致消费者参与游戏的原因的信息。本文研究了游戏的哪些属性会影响消费者玩游戏并为之付费。该方法是对600个电子游戏玩家进行的现场研究调查,并使用结构方程模型对模型进行了测试。结果表明,构造挑战,转移,乐趣,幻想和社交互动影响游戏的意图和支付游戏的费用,而构造竞争对游戏的意图具有负面影响。关于演奏的意图,没有发现因构造时间灵活性和唤醒而引起的重大因果关系。此外,我们还观察到,影响最大的动机是娱乐,挑战和幻想,这是游戏开发人员和行业应考虑的属性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号