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Linear game non-contextuality and Bell inequalities—a graph-theoretic approach

机译:线性博弈的非上下文性和贝尔不等式-一种图论方法

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We study the classical and quantum values of a class of one- and two-party unique games, that generalizes the well-known XOR games to the case of non-binary outcomes. In the bipartite case the generalized XOR (XOR-d) games we study are a subclass of the well-known linear games. We introduce a 'constraint graph' associated to such a game, with the constraints defining the game represented by an edge-coloring of the graph. We use the graph-theoretic characterization to relate the task of finding equivalent games to the notion of signed graphs and switching equivalence from graph theory. We relate the problem of computing the classical value of single-party anti-correlation XOR games to finding the edge bipartization number of a graph, which is known to be MaxSNP hard, and connect the computation of the classical value of XOR-d games to the identification of specific cycles in the graph. We construct an orthogonality graph of the game from the constraint graph and study its Lovász theta number as a general upper bound on the quantum value even in the case of single-party contextual XOR-d games. XOR-d games possess appealing properties for use in device-independent applications such as randomness of the local correlated outcomes in the optimal quantum strategy. We study the possibility of obtaining quantum algebraic violation of these games, and show that no finite XOR-d game possesses the property of pseudo-telepathy leaving the frequently used chained Bell inequalities as the natural candidates for such applications. We also show this lack of pseudo-telepathy for multi-party XOR-type inequalities involving two-body correlation functions.
机译:我们研究了一类一党和两党独特博弈的经典和量子值,该博弈将著名的XOR游戏推广到非二元结果的情况。在二分情况下,我们研究的广义XOR(XOR-d)游戏是众所周知的线性游戏的子类。我们引入了与此类游戏相关的“约束图”,其中约束定义了由图的边缘着色表示的游戏。我们使用图论特征将寻找等效博弈的任务与带符号图的概念相关联,并从图论转换等价性。我们将计算单方反相关XOR游戏的经典价值的问题与找到图的边缘二分数(已知为MaxSNP硬)相关联,并将XOR-d游戏的经典价值的计算与图形中特定循环的标识。我们从约束图构造游戏的正交图,并研究其Lovásztheta数作为量子值的一般上限,即使在单方上下文XOR-d游戏的情况下。 XOR-d游戏具有吸引人的特性,可用于与设备无关的应用程序,例如最佳量子策略中局部相关结果的随机性。我们研究了获得这些游戏的量子代数违反的可能性,并表明没有有限的XOR-d游戏具有伪telepthy的性质,而使经常使用的链式Bell不等式成为此类应用的自然候选者。我们还显示了涉及两体相关函数的多方XOR型不等式的伪胶体缺失。

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