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Balancing media environments: Design principles for digital learning in Danish upper secondary schools

机译:平衡媒体环境:丹麦高中数字学习的设计原则

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Based on a case study on pupils at a Danish upper secondary school this paper reveals that the pupils’ media experiences in school are dominated by frustrations and feelings of ambiguity. Two pupil groups with different attitudes towards digital media were identified: one ‘IT positive’ group that call for more activating uses of digital media, and an ‘IT skeptic’ group that call for less experimentation and a return to traditional teaching methods and paper books. The case study reflects several ways in which new technologies challenges our educational system. This results in schools today generally being caught between practices of the literate, book-based environment, on the one hand, and the interactive, networked digital environment, on the other. The paper uses the concept of affordances to demonstrate how different media environments shape learning possibilities differently, and that any technology elicits desirable learning outcomes as well as undesirable learning outcomes — or challenges. Essentially, the educational system faces a fundamental challenge of balancing logics and principles of digital learning with traditional, paper-based learning. On this basis, a theoretical framework is developed that sets up didactical principles — distinguishing between affordances at individual, social and societal levels — for applying digital technologies in learning contexts. The paper concludes by demonstrating the principles through a learning design case concerning the climate debate.
机译:基于对丹麦高中学生进行的个案研究,该论文表明,学生在学校的媒体体验受挫折感和歧义感支配。确定了两个对数字媒体态度不同的学生群体:一个“ IT积极”群体要求更多激活数字媒体的使用,一个“ IT怀疑论者”群体要求更少的实验,并返回传统的教学方法和纸质书。案例研究反映了新技术挑战我们的教育系统的几种方式。这导致今天的学校通常陷入一方面以书本为基础的识字环境与另一方面为交互式网络数字环境之间的纠缠。本文使用能力的概念来证明不同的媒体环境如何塑造学习机会的不同方式,以及任何技术都会带来理想的学习成果以及不良的学习成果或挑战。从本质上讲,教育系统面临着一个基本挑战,那就是如何将数字学习的逻辑和原理与传统的基于纸张的学习相平衡。在此基础上,建立了一个理论框架,该框架建立了教学原则-区分个人,社会和社会层面的能力-在学习环境中应用数字技术。本文最后通过一个有关气候辩论的学习设计案例论证了原理。

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