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User participation in the building process

机译:用户参与构建过程

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摘要

Virtual Innovation in Construction (VIC) is a project aiming to develop an Information and Communication Technology (ICT) supported methodology VIC-MET, to involve building end-users in a creative innovation process together with building designers, and to capture and formulate end-user needs and requirements on buildings and their functionality. The method gives advisors and clients a set of tools to capture the required knowledge in a creative and innovative design process with end-users, and thus to incorporate user needs in the building. VIC-MET includes four design spaces that support different functions in the user involvement process. In space (1) 'Contextual Inquiry', the end-users are given tools and motivation to deliver their wishes, needs and views on suggested solutions. Individual views of end-users have to be expressed and consolidated into more general needs, common values must be established and conceptual building designs be illustrated. This is done in (2) 'Conceptual modelling space'. Here the VIC-MET proposes different tools and processes to build up a common understanding of end-user needs and values. In (3) 'Functional consolidation space', needs are linked to functional building systems (FBS), which are realized as component building systems (CBS), which will form parts in the total building solution. The formulated needs provide input to specific requirements in order to assure expected performance of the building components. The final virtual building model or part of it is evaluated by the end-users in the (4) 'Solution space'. Three on-going construction projects were used as cases in the development and in the testing of VICMET. Collaborative Virtual Reality environments were tested in order to present and discuss the suggested solutions with users. The virtual environments included CAVE and Panorama, a game console based solution and a virtual world in Second Life.
机译:建筑虚拟创新(VIC)是一个旨在开发受信息和通信技术(ICT)支持的方法学VIC-MET的项目,旨在使建筑最终用户与建筑设计师一起参与创意创新过程,并捕获和制定最终的设计方案。用户对建筑物及其功能的需求和要求。该方法为顾问和客户提供了一组工具,以在与最终用户一起进行创造性的创新设计过程中捕获所需的知识,从而将用户需求纳入建筑物中。 VIC-MET包括四个设计空间,这些空间支持用户参与过程中的不同功能。在空间(1)的“上下文查询”中,最终用户将获得工具和动力来表达他们对建议解决方案的愿望,需求和看法。必须表达最终用户的个人观点并将其整合为更一般的需求,必须确立共同的价值观并说明概念性建筑设计。这是在(2)“概念建模空间”中完成的。在这里,VIC-MET提出了不同的工具和过程,以建立对最终用户需求和价值的共识。在(3)“功能整合空间”中,需求与功能构建系统(FBS)关联,功能构建系统(FBS)实现为组件构建系统(CBS),它将构成整个构建解决方案的一部分。制定的需求为特定要求提供了输入,以确保建筑组件的预期性能。最终的虚拟建筑模型或模型的一部分由最终用户在(4)“解决方案空间”中评估。在VICMET的开发和测试中,使用了三个正在进行的建设项目作为案例。为了对用户展示和讨论建议的解决方案,对协作虚拟现实环境进行了测试。虚拟环境包括CAVE和Panorama,基于游戏机的解决方案以及Second Life中的虚拟世界。

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