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Interpolation by a game

机译:通过游戏进行插补

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摘要

We introduce a notion of a "real game" (a generalization of the Karchmer - Wigderson game), and "real communication complexity", and relate them to the size of monotone real formulas and circuits. We give an exponential lower bound for tree-like monotone protocols of small real communication complexity solving the monotone communication complexity problem associated with the bipartite perfect matching problem. This work is motivated by a research in interpolation theorems for propositional logic. Our main objective is to extend the communication complexity approach of our earlier papers to a wider class of proof systems. In this direction we obtain an effective (monotone) interpolation in a form of a protocol of small real communication complexity. Together with the above mentioned lower bound for tree - like protocols this yields as a corollary a lower bound on the number of steps for particular semantic derivations of Hall's theorem (these include tree - like cutting planes proofs for which an exponential lower bound was demonstrated by Impagliazzo et. al.).
机译:我们介绍了“真实游戏”(Karchmer-Wigderson游戏的概括)和“真实通信复杂性”的概念,并将它们与单调真实公式和电路的大小相关联。我们给出了具有较小实际通信复杂度的树状单调协议的指数下界,以解决与二分法完美匹配问题相关的单调通信复杂性问题。这项工作是由对命题逻辑的插值定理研究的推动。我们的主要目标是将早期论文的通信复杂性方法扩展到更广泛的证明系统类别。在这个方向上,我们以实际通信复杂度小的协议形式获得了有效的(单调)内插。再加上上述树状下界的下界,由此得出霍尔定理特定语义推导的步数下界(这些结果包括树状的切平面证明,其证明了指数下界是一个推论) Impagliazzo等)。

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