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Modified soft-decision adaptive interpolation by an evolutionary game

机译:进化博弈修正软决策自适应插值

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Soft-decision adaptive interpolation (SAI) provides a powerful result in preserving edge structures for interpolation from low-resolution images to obtain high-resolution images. However, the SAI algorithm may produce artifacts in the smooth regions and texture patterns of the interpolated images. To improve the SAI algorithm, we propose an evolutionary game, where every pixel is regarded as a player. The players are divided into two roles, one for unknown high-resolution pixels and the other for known low-resolution pixels. Each role has a different strategy set. The evolutionarily stable strategy in each local image region is a mixed strategy adopted by every player. By considering the mixed strategy as weights for interpolation, we can adaptively estimate the high-resolution image. Experimental results show that the proposed algorithm improves the SAI algorithm by alleviating the artifacts both in PSNR and visual quality.
机译:软决策自适应插值(SAI)在保留边缘结构以从低分辨率图像进行插值以获得高分辨率图像方面提供了有力的结果。但是,SAI算法可能会在插值图像的平滑区域和纹理图案中产生伪像。为了改进SAI算法,我们提出了一种进化游戏,其中每个像素都被视为玩家。播放器分为两个角色,一个角色用于未知的高分辨率像素,另一个角色用于已知的低分辨率像素。每个角色都有不同的策略集。每个局部图像区域中的进化稳定策略是每个玩家都采用的混合策略。通过将混合策略视为插值的权重,我们可以自适应地估计高分辨率图像。实验结果表明,该算法通过减轻PSNR和视觉质量方面的伪像,改进了SAI算法。

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