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Interactive Channel Capacity

机译:互动渠道容量

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We study the interactive channel capacity of an -noisy channel. The interactive channel capacity C() is defined as the minimal ratio between the communication complexity of a problem (over a non-noisy channel), and the communication complexity of the same problem over the binary symmetric channel with noise rate , where the communication complexity tends to infinity.Our main result is the upper bound C()1?H() This compares with Shannon's non-interactive channel capacity of 1?H(). In particular, for a small enough , our result gives the first separation between interactive and non-interactive channel capacity, answering an open problem by Schulman.We complement this result by the lower bound C()1?OH() proved for the case where the players take alternating turns.
机译:我们研究了嘈杂频道的交互式频道容量。交互式信道容量C()定义为问题的通信复杂度(在无噪声信道上)与相同问题在具有噪声速率的二进制对称信道上的通信复杂度之间的最小比率,其中,通信复杂度趋于无穷大。我们的主要结果是上限C()1?H(),这与Shannon的非互动通道容量1?H()相比。特别是,对于足够小的情况,我们的结果给出了交互式和非交互式通道容量之间的第一个分离,回答了舒尔曼的一个开放问题。我们用针对这种情况证明的下界C()1?OH()对该结果进行补充玩家轮流交替进行。

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