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Capacity of Interactive Communication over Erasure Channels and Channels with Feedback

机译:擦除渠道和频道的交互式沟通能力和反馈

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We consider interactive communication performed over two simple types of noisy channels: binary error channels with noiseless feedback and binary erasure channels. In both cases, the noise model is adversarial. Assuming at most "-fraction of the bits can be corrupted, we show coding schemes that simulate any alternating interactive protocol with rate 1 - Θ(H(ε)). All our simulations are simple, randomized, and computationally efficient. The rates of our coding schemes stand in contrast to the interactive communication rates supported by random or adversarial error channels without feedback, for which the best known coding schemes achieve rates of 1 - Θ(ε~(1/2)) and 1 - Θ((ε log log 1/ε)~(1/2)), respectively. As these rates are conjectured to be optimal, our result implies a large asymptotic gap between interactive communication rate over noisy channels with and without feedback. Such a gap has no equivalent in the standard one-way communication setting.
机译:我们考虑通过两种简单类型的嘈杂频道执行的交互式通信:二进制错误通道具有无噪声反馈和二进制擦除通道。在这两种情况下,噪声模型是对抗性的。假设最多的“比特的重量可以损坏,我们示出了模拟了使用速率1 - θ的任何交流交互协议的编码方案(H(ε))。我们所有的模拟都简单,随机和计算效率。的速度我们的编码方案与无需反馈的随机或对抗误差通道支持的交互式通信率相反,其中最佳已知的编码方案达到1 - θ(ε〜(1/2))和1 - θ的速率((ε分别日志log 1 /ε)〜(1/2))。随着这些速率猜测是最佳的,我们的结果暗示了交互式通信率与嘈杂频道的大量渐近差距,没有反馈。这种差距没有等同在标准的单向通信设置中。

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