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首页> 外文期刊>SIAM Journal on Computing >CAPACITY OF INTERACTIVE COMMUNICATION OVER ERASURE CHANNELS AND CHANNELS WITH FEEDBACK
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CAPACITY OF INTERACTIVE COMMUNICATION OVER ERASURE CHANNELS AND CHANNELS WITH FEEDBACK

机译:通过反馈的擦除渠道和频道交互式沟通能力

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We consider interactive communication performed over two types of noisy channels: binary error channels with noiseless feedback and binary erasure channels. In both cases, the noise model is adversarial. Assuming at most epsilon-fraction of the bits can be corrupted, we show coding schemes that simulate any alternating interactive protocol with rate 1 - Theta(H(epsilon)). All our simulations are simple, randomized, and computationally efficient. The rates of our coding schemes stand in contrast to the interactive communication rates supported by random or adversarial error channels without feedback, for which the best known coding schemes achieve rates of 1 - Theta(root epsilon) and 1 - Theta(root epsilon log log 1/epsilon), respectively. As these rates are conjectured to be optimal, our result implies a large asymptotic gap between interactive communication rates over noisy channels with and without feedback. Such a gap has no equivalent in the standard one-way communication setting.
机译:我们考虑通过两种类型的噪声通道执行的交互式通信:二进制错误通道具有无噪声反馈和二进制擦除通道。 在这两种情况下,噪声模型是对抗性的。 假设最多的比特的ePsilon - 部分可以损坏,我们示出了编码方案,其模拟了具有速率1 - θ(h(epsilon))的交替交互协议。 我们所有的模拟都很简单,随机化和计算效率。 我们的编码方案的速率与无需反馈的随机或对手错误信道支持的交互式通信率相反,其中最着名的编码方案实现了1 - θ(根epsilon)和1 - θ(根epsilon log log的速率) 1 / epsilon)分别。 随着这些速率猜测是最佳的,我们的结果暗示了交互式通信率与嘈杂频道的偏差差距,没有反馈。 在标准单向通信设置中,这种间隙没有等同于。

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