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Mobile authoring of open educational resources as reusable learning objects

机译:移动创作开放式教育资源,作为可重用的学习对象

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E-learning technologies have allowed authoring and playback of standardized reusable learning objects (RLO) for several years. Effective mobile learning requires similar functionality at both design time and runtime. Mobile devices can play RLO using applications like SMILE, mobile access to a learning management system (LMS), or other systems which deploy content to mobile learners (Castillo & Ayala, 2008; Chu, Hwang, & Tseng, 2010; Hsu & Chen, 2010; Nakabayashi, 2009; Zualkernan, Nikkhah, & Al-Sabah, 2009). However, implementations which author content in a mobile context do not typically permit reuse across multiple contexts due to a lack of standardization. Standards based (IMS and SCORM) authoring implementations exist for non-mobile platforms (Gonzalez-Barbone & Anido-Rifon, 2008; Griffiths, Beauvoir, Liber, & Barrett-Baxendale, 2009; Téllez, 2010; Yang, Chiu, Tsai, & Wu, 2004). However, this paradigm precludes capturing learning where and when it occurs. Consequently, RLO authored for e-learning lack learner generated content, especially with timely, relevant, and location aware examples.
机译:电子学习技术已经允许创作和回放标准化的可重复使用的学习对象(RLO)数年了。有效的移动学习在设计时和运行时都需要类似的功能。移动设备可以使用SMILE,对学习管理系统(LMS)的移动访问或其他将内容部署到移动学习者的系统来播放RLO(Castillo和Ayala,2008; Chu,Hwang和Tseng,2010; Hsu和Chen, 2010; Nakabayashi,2009; Zualkernan,Nikkhah和Al-Sabah,2009)。但是,由于缺乏标准化,在移动上下文中编写内容的实现通常不允许跨多个上下文重用。非移动平台存在基于标准(IMS和SCORM)的创作实现方式(Gonzalez-Barbone和Anido-Rifon,2008; Griffiths,Beauvoir,Liber和Barrett-Baxendale,2009;Téllez,2010; Yang,Chiu,Tsai和Wu,2004)。但是,这种范例无法捕获学习发生的时间和地点。因此,为电子学习而编写的RLO缺乏学习者生成的内容,尤其是具有及时,相关和位置感知的示例。

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