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A Behavioral Perspective of Virtual Heritage Reconstruction

机译:虚拟遗产重建的行为视角

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Our contribution focuses on the behavioral aspects that are currently used in the modeling of the virtual inhabitants of a reconstructed Greek- Roman colony in the framework of the TOMIS project. The project aims at promoting culture by the mean of the reconstruction of historical sites together with their virtual societies based on virtual and/or augmented reality technologies. Our efforts are oriented both on 3D modeling of virtual humans, animation of the virtual humans on every-day human activities and, most important, on the spicing these activities with human emotions. To this end, we iterate the most common agent-based architectures used to produce credible behavior of the virtual agents (humans or animals) in situations inspired from the real world, and emphasize their direct applicability both in humans and animal animations in order to obtain complex behavior based on atomic activities. Finally, the paper presents the technological issues related to the used motion capture technology, as source of high-definition human atomic actions, that participates in complex action plans for virtual agents activities.
机译:我们的贡献集中在行为方面,目前在TOMIS项目框架内对重建的希腊-罗马殖民地的虚拟居民进行建模时使用了行为方面。该项目旨在通过重建历史遗迹以及基于虚拟和/或增强现实技术的虚拟社会来促进文化发展。我们的工作既针对虚拟人类的3D建模,也涉及针对人类日常活动的虚拟人类动画,最重要的是针对这些活动增添人类情感。为此,我们迭代了最常见的基于代理的体系结构,这些体系用于在现实世界启发的情况下产生可靠的虚拟代理(人类或动物)行为,并强调它们在人类和动物动画中的直接适用性,以便获得基于原子活动的复杂行为。最后,本文提出了与使用的动作捕捉技术有关的技术问题,这些动作捕捉技术是高清人类原子动作的来源,它参与了虚拟代理活动的复杂动作计划。

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