首页> 外文期刊>International journal of computer games technology >Gamer's Facial Cloning for Online Interactive Games
【24h】

Gamer's Facial Cloning for Online Interactive Games

机译:在线互动游戏的玩家面部克隆

获取原文
           

摘要

Virtual illustration of a human face is essential to enhance the mutual interaction in a cyber community. In this paper we propose a solution to solve two bottlenecks in facial analysis and synthesis for an interactive system of human face cloning for non-expert users of computer games. Tactical maneuvers of the gamer make single camera acquisition system unsuitable to analyze and track the face due to its large lateral movements. For an improved facial analysis system, we propose to acquire the facial images from multiple cameras and analyze them by multiobjective 2.5D Active Appearance Model (MOAAM). Facial morphological dissimilarities between a human face and an avatar make the facial synthesis quite complex. To successfully clone or retarget the gamer facial expressions and gestures on to an avatar, we introduce a simple mathematical link between their appearances. Results obtained validate the efficiency, accuracy and robustness achieved.
机译:虚拟面部表情对于增强网络社区中的相互互动至关重要。在本文中,我们为非专业计算机游戏用户的人脸克隆交互式系统提出了一种解决面部分析和合成中两个瓶颈的解决方案。玩家的战术演习使单摄像头采集系统由于其较大的横向运动而不适用于分析和跟踪面部。对于改进的面部分析系统,我们建议从多台摄像机获取面部图像,并通过多目标2.5D主动外观模型(MOAAM)对其进行分析。人脸和头像之间的面部形态差异使面部合成变得相当复杂。为了成功地将游戏者的面部表情和手势克隆或重新定位到化身,我们在它们的外观之间引入了简单的数学联系。获得的结果验证了所获得的效率,准确性和鲁棒性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号