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Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering

机译:使用基于知识的绘画渲染表现力的动画字符序列

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We propose a technique to enhance emotionalexpressiveness in games and animations. Artists have usedcolors and painting techniques to convey emotions in theirpaintings for many years. Moreover, researchers have foundthat colors and line properties affect users' emotions. Wepropose using painterly rendering for character sequencesin games and animations with a knowledge-based approach. This technique is especially useful for parametric facial sequences. We introduce two parametric authoring tools foranimation and painterly rendering and a method to integrate them into a knowledge-based painterly rendering system. Furthermore, we present the results of a preliminarystudy on using this technique for facial expressions in stillimages. The results of the study show the effect of different color palettes on the intensity perceived for an emotionby users. The proposed technique can provide the animatorwith a depiction tool to enhance the emotional content of acharacter sequence in games and animations.
机译:我们提出了一种增强游戏和动画中情感表达的技术。多年来,艺术家一直使用颜色和绘画技术来传达绘画中的情感。此外,研究人员发现颜色和线条属性会影响用户的情绪。我们建议使用基于知识的方法对游戏和动画中的角色序列使用绘画渲染。该技术对于参数化面部序列特别有用。我们介绍了两个用于动画和绘画渲染的参数创作工具,以及一种将它们集成到基于知识的绘画渲染系统中的方法。此外,我们介绍了使用此技术对静态图像中的面部表情进行初步研究的结果。研究结果表明,不同的调色板对用户感知到的情绪强度有影响。所提出的技术可以为动画师提供一种描绘工具,以增强游戏和动画中角色序列的情感内容。

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