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ANIMATING AND RENDERING VIRTUAL HUMANS Extending X3D for Real Time Rendering and Animation of Virtual Characters

机译:动画和渲染虚拟人延伸x3d以实时渲染和虚拟字符的动画

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In this paper, we focus on the different aspects of real time visualization and animation of realistic virtual characters. The common goal was to come up with solutions based on the concepts of the open ISO standard X3D and if necessary to propose generalized extensions to the standard. First we describe the high level control language PML and its implementation, which is also suitable for non-graphics experts. Then we focus on realistic rendering, how X3D must be extended to allow special effects and realization of novel rendering algorithms, including skin and emotion rendering. Next we explain the challenges of dynamics related to virtual characters covering play-back and blending of pre-defined animations, online simulation of locomotion and last but not least hair simulation.
机译:在本文中,我们专注于实时可视化和现实虚拟字符的动画的不同方面。共同目标是根据开放式ISO标准X3D的概念提出解决方案,并如有必要,向标准提出广义扩展。首先,我们描述了高级控制语言PML及其实现,这也适用于非图形专家。然后我们专注于现实的渲染,如何扩展X3D以允许特殊效果和实现新颖的渲染算法,包括皮肤和情感渲染。接下来,我们解释了与虚拟字符相关的动态的挑战,涵盖预定义的动画的播放和混合,在线模拟运动和最后但并非最不重要的毛发模拟。

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