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METHOD AND APPARATUS FOR RENDERING EFFICIENT REAL-TIME WRINKLED SKIN IN CHARACTER ANIMATION

机译:在角色动画中渲染有效的实时皱纹皮肤的方法和设备

摘要

Provided are an apparatus and method for providing the optimized speed and realistic expressions in real time while rendering wrinkled skin during character animation. The wrinkled skin at each expression is rendered using a normal map and a bump map. Generalized wrinkled skin data and weight data are generated by calculating a difference of the normal and bump maps and other normal and bump maps without expressions. Then, the wrinkled skin data of a desirable character is generated using the generalized wrinkle skin data at each expression, and then the normal and bump maps expressing a final wrinkled skin are calculated using the weight at each expression in a current animation time t. Therefore, the wrinkled skin in animation is displayed.
机译:提供一种用于在角色动画期间渲染皱纹皮肤的同时实时提供最佳速度和逼真的表情的设备和方法。使用法线贴图和凹凸贴图渲染每个表情处的皱纹皮肤。通过计算法线和凹凸贴图以及其他不带表达式的法线和凹凸贴图之间的差异来生成广义的皱纹皮肤数据和体重数据。然后,使用每个表情处的广义皱纹皮肤数据生成所需角色的皱纹皮肤数据,然后使用当前动画时间t中每个表情处的权重计算表示最终皱纹皮肤的法线和凹凸贴图。因此,显示了动画中的皱纹皮肤。

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