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Perceived family functioning and friendship quality: cross-sectional associations with physical activity and sedentary behaviours

机译:感知的家庭功能和友谊质量:与身体活动和久坐行为的横断面联系

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Background This study examined the association of adolescent-reported family functioning and friendship quality with objectively-measured moderate to vigorous physical activity (MVPA), sedentary time, and self-reported sedentary behaviours. Methods Data are from the ROOTS study. MVPA and sedentary time were assessed using combined movement and heart rate sensing. Time spent TV viewing, using the internet, playing video games, doing homework and reading for pleasure was self-reported. Data on objectively-measured and self-reported outcomes for weekdays was available for 738 (age 14.5y, 55.7% female) and 800 (56.3% female) participants, respectively. Adolescents perceived family functioning and friendship quality (Two subscales: ‘Good friendship qualities’, ‘Friendship difficulties’) was assessed by questionnaire. Analyses were conducted using multi-level linear or logistic regression. Results Adolescents reporting better family functioning accumulated more MVPA on weekdays (beta; 95% confidence interval: 0.57; 0.17,0.98). Higher scores on the good friendship qualities subscale was associated with greater MVPA throughout the week (weekdays: 1.13; 0.62,1.65, weekend: 0.56; 0.09,1.02) and lower sedentary time on weekdays (?10.34; ?17.03,-3.66). Boys from better functioning families were less likely to report playing video games at the weekend (OR; 95% confidence interval: 0.73; 0.57,0.93) or reading for pleasure (weekday: 0.73; 0.56,0.96 weekend: 0.75; 0.58,0.96). Boys who attained higher scores on the good friendship qualities scale were less likely to play video games at the weekend (0.61; 0.44,0.86) or report high homework on weekdays (0.54; 0.31,0.94). A higher score for good friendship qualities was associated with lower odds of girls playing video games during the week (0.76; 0.58,1.00) or reading for pleasure at the weekend (0.61; 0.42,0.88). Girls that reported fewer friendship difficulties had lower odds of high TV viewing (0.76; 0.62,0.93) or playing video games (0.71; 0.52,0.97) at the weekend, and lower odds of reading for pleasure (0.63; 0.49,0.81) or reporting high homework on weekdays (0.70; 0.52,0.95). Discussion Family functioning and friendship quality exhibit a complex pattern of association with physical activity and sedentary behaviour that varies by sex and day of the week. Findings highlight the potential value of targeting interpersonal aspects of the family and friendships as an adjunct to behaviour change interventions.
机译:背景本研究探讨了青少年报告的家庭功能和友谊质量与客观测量的中度到剧烈运动(MVPA),久坐时间和自我报告的久坐行为之间的关系。方法数据来自ROOTS研究。 MVPA和久坐时间是通过结合运动和心率感应来评估的。自我报告的时间是看电视,使用互联网,玩视频游戏,做家庭作业和阅读休闲。分别有738名(14.5岁,55.7%的女性)和800名(56.3%的女性)参与者可获得有关平日客观测量和自我报告结局的数据。通过问卷调查评估了青少年的家庭功能和友谊质量(两个子量表:“良好的友谊质量”,“友谊困难”)。使用多级线性或逻辑回归进行分析。结果报告称家庭功能更好的青少年在工作日积累了更多的MVPA(β; 95%置信区间:0.57; 0.17,0.98)。良好友善品质量表的较高分数与整个星期(工作日:1.13; 0.62,1.65;周末:0.56; 0.09,1.02)中的MVPA较高以及工作日中的久坐时间较低(?10.34;?17.03,-3.66)相关。来自运作良好家庭的男孩不太可能报告在周末玩电子游戏(OR; 95%置信区间:0.73; 0.57,0.93)或休闲阅读(工作日:0.73; 0.56,0.96周末:0.75; 0.58,0.96) 。在良好友谊质量量表上得分较高的男孩,在周末玩电子游戏的可能性较小(0.61; 0.44,0.86),在工作日则表示较高的家庭作业(0.54; 0.31,0.94)。较高的良好友谊品质分数与女生在一周内玩电子游戏(0.76; 0.58,1.00)或在周末阅读休闲的机会(0.61; 0.42,0.88)的机率较低有关。报告友谊困难较少的女孩在周末看电视的较高几率(0.76; 0.62,0.93)或打电子游戏(0.71; 0.52,0.97)的可能性较低,而阅读休闲的几率较低(0.63; 0.49,0.81)或报告在工作日的作业量很高(0.70; 0.52,0.95)。讨论家庭功能和友谊质量表现出与体育活动和久坐行为相关的复杂模式,并随性别和星期几而变化。研究结果强调了以家庭人际关系和友谊为目标的潜在价值,作为行为改变干预措施的辅助手段。

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