首页> 外文期刊>International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences >GEOGAME ON THE PEAT: DESIGNING EFFECTIVE GAMEPLAY IN GEOGAMES APP FOR HAZE MITIGATION
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GEOGAME ON THE PEAT: DESIGNING EFFECTIVE GAMEPLAY IN GEOGAMES APP FOR HAZE MITIGATION

机译:泥炭上的地理游戏:在地理游戏应用中设计有效的游戏以减轻雾霾

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The Southeast Asian Haze in 2014 and 2015 is the worst transboundary haze episodes recorded to date. The haze mainly originated from burning of biomass material in peatland area, caused major health problems and economic losses. Peat forest conversion to forest and agriculture industry by utilizing drainage canals is one of main fire drivers that need to be restored, while conflicts on land and livelihood further adding complexity on the issue. Water and peatland management are among the key activities for reducing the peat fire risk and for eliminating the transboundary haze problems. Geospatial data have been collected in peatland areas in Indonesia to support hydrological restoration plans to prevent drying of peat biomasses. Aside from satellite and UAV data, crowdsourcing could also be conducted by engaging residents in collecting spatial data on peat environment while at the same time raising awareness on peatland management and peat fire prevention. This paper elaborates our findings in developing a Geogame App for mitigating haze in peatland area. The study area is situated in Padang Island, Riau, Indonesia. The gamification was implemented as a location-based, augmented reality adventure game. The storyline revolves around peat-related theme, with game elements represent different aspects of peatland management. The game incorporates real-world data as a game element, which also serves as a platform for collecting data around the users. Game mockup and use case scenario are provided to model the spatial data collected through the game for decision makers related to peat fire management.
机译:2014年和2015年的东南亚雾霾是迄今为止记录的最严重的跨境雾霾事件。霾主要来自泥炭地地区生物质材料的燃烧,造成重大的健康问题和经济损失。利用排水渠将泥炭林转变为森林和农业产业是需要修复的主要火灾驱动因素之一,而土地和生计上的冲突进一步增加了问题的复杂性。水和泥炭地管理是减少泥炭火灾危险和消除跨境雾霾问题的关键活动之一。印度尼西亚泥炭地地区已收集了地理空间数据,以支持水文恢复计划,以防止泥炭生物量的干燥。除了卫星和无人机数据外,还可以通过让居民参与泥炭环境的空间数据收集来进行众包,同时提高人们对泥炭地管理和泥炭防火的认识。本文详细阐述了我们在开发可减轻泥炭地地区霾的Geogame应用程序方面的发现。研究区域位于印度尼西亚廖内省的巴东岛。游戏化是作为基于位置的增强现实冒险游戏实施的。故事情节围绕泥炭相关主题,游戏元素代表泥炭地管理的不同方面。该游戏将现实世界的数据作为游戏元素,也充当了收集用户周围数据的平台。提供了游戏模型和用例场景,以对通过泥炭火灾管理的决策者建模通过游戏收集的空间数据。

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