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Geogames: Designing Location-Based Games from Classic Board Games

机译:Geogames:通过经典棋盘游戏设计基于位置的游戏

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The traditional image of interactive entertainment - games that reduce players' physical involvement to moving a joy stick - is obsolete. Games researchers and designers are already integrating complex movement into games. Location-based games involve body movements beyond figural space - that is, beyond the space of computer screens and small 3D objects. They focus on locomotion in vista space, typically a single room or sports field, or in environmental space, such as a neighborhood or city. Several location-based games have been designed for environmental space using localization technologies such as GPS. Some are adaptations of popular computer games, and others are rather straightforward chase games. A third type of game - what we call challenging location-based games - combines the intellectual and strategic appeal of classic board games with the real-time locomotion and physical involvement of location-based games. Furthermore, a straightforward approach to the spatial mapping of classic board games doesn't work. Instead, we developed the Geogames framework, which uses search techniques to identify a single temporal parameter for balancing sportive versus strategic elements
机译:交互式娱乐的传统形象(减少玩家参与移动操纵杆的游戏)已过时。游戏研究人员和设计师已经将复杂的动作集成到游戏中。基于位置的游戏涉及人体活动超出图形空间,即超出计算机屏幕和小型3D对象的空间。他们专注于远景空间(通常是单个房间或运动场)或环境空间(例如邻里或城市)中的运动。已经使用GPS等定位技术为环境空间设计了几种基于位置的游戏。有些是流行计算机游戏的改编版,有些是相当简单的追逐游戏。第三类游戏-我们称为具有挑战性的基于位置的游戏-将经典棋盘游戏的智力和战略吸引力与基于位置的游戏的实时移动和实际参与结合在一起。此外,对经典棋盘游戏进行空间映射的简单方法行不通。取而代之的是,我们开发了Geogames框架,该框架使用搜索技术来识别单个时态参数,以平衡体育元素与战略元素

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