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首页> 外文期刊>Informing science: The international journal of an emerging transdiscipline >Design Science Research For Personal Knowledge Management System Development - Revisited
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Design Science Research For Personal Knowledge Management System Development - Revisited

机译:用于个人知识管理系统开发的设计科学研究-重新审查

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The article presents Personal Knowledge Management (PKM) as an overdue individualized as well as a collaborative approach for knowledge workers. Designing a PKM-supporting system, however, resembles a so-called “wicked” problem (ill-defined; incomplete, contradictory, changing requirements, complex interdependencies) where the information needed to understand the challenges depends on upon one’s idea for solving them. Accordingly, three main areas are attended to. Firstly, in dealing with a range of growing complexities, the notion of Popper’s Worlds is applied as three distinct spheres of reality and further expanded into six digital ecosystems (technologies, extelligence, society, knowledge worker, institutions, and ideosphere) that not only form the basis for the PKM System Concept named ‘Knowcations’ but also form a closely related Personal Knowledge Management for Development (PKM4D) framework detailed in a separate dedicated paper. Reflecting back on a United Nations scenario of knowledge mass production (KMP) over time, the complexities closely related to the digital ecosystems and the inherent risks of today’s accelerating attention-consuming over-abundance of redundant information are scrutinized, concluding in a chain of meta-arguments favoring the idea of the PKM concept and system put forward. Secondly, in light of the digital ecosystems and complexities introduced, the findings of a prior article are further refined in order to assess the PKM concept and system as a potential General-Purpose-Technology. Thirdly, the development process and resulting prototype are verified against accepted general design science research (DSR) guidelines. DSR aims at creating innovative IT artifacts (that extend human and social capabilities and meet desired outcomes) and at validating design processes (as evidence of their relevance, utility, rigor, resonance, and publishability). Together with the incorporated references to around thirty prior publications covering technical and methodological details, a kind of ‘Long Discussion Case’ emerges aiming to potentially assist IT researchers and entrepreneurs engaged in similar projects.
机译:本文介绍了个人知识管理(PKM),它是知识工作者的过期个人化和协作方法。但是,设计支持PKM的系统就像一个所谓的“邪恶”问题(定义不明确;不完整,矛盾,不断变化的需求,复杂的相互依赖性),其中了解挑战所需的信息取决于解决挑战的想法。因此,要注意三个主要领域。首先,在应对一系列日益复杂的问题时,“波普世界”的概念被应用为三个不同的现实领域,并进一步扩展到不仅形成的六个数字生态系统(技术,专家,社会,知识工作者,机构和意识形态) PKM系统概念的基础称为“知识”,但也形成了密切相关的个人知识管理促进发展(PKM4D)框架,该框架在另一篇专门的论文中进行了详细介绍。回顾联合国一段时间内的知识大规模生产(KMP)情景,对与数字生态系统密切相关的复杂性以及当今日益引起人们注意的过多冗余信息的加速内在风险进行了详细审查,并总结了一个元数据链-提出了支持PKM概念和系统的观点。其次,鉴于引入的数字生态系统和复杂性,前一篇文章的发现得到了进一步完善,以评估PKM概念和系统是否是潜在的通用技术。第三,根据公认的通用设计科学研究(DSR)指南验证开发过程和最终的原型。 DSR旨在创建创新的IT工件(扩展人员和社交能力并达到期望的结果),并验证设计过程(作为其相关性,实用性,严谨性,共鸣性和可发布性的证据)。连同对涉及技术和方法学细节的大约三十种先前出版物的引用,出现了一种“长期讨论案例”,旨在潜在地帮助从事类似项目的IT研究人员和企业家。

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