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Towards a framework for computational persuasion with applications in behaviour change

机译:建立一个具有行为改变应用程序的计算说服框架

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Persuasion is an activity that involves one party trying to induce another party to believe something or to do something. It is an important and multifaceted human facility. Obviously, sales and marketing is heavily dependent on persuasion. But many other activities involve persuasion such as a doctor persuading a patient to drink less alcohol, a road safety expert persuading drivers to not text while driving, or an online safety expert persuading users of social media sites to not reveal too much personal information online. As computing becomes involved in every sphere of life, so too is persuasion a target for applying computer-based solutions. An automated persuasion system (APS) is a system that can engage in a dialogue with a user (the persuadee) in order to persuade the persuadee to do (or not do) some action or to believe (or not believe) something. To do this, an APS aims to use convincing arguments in order to persuade the persuadee. Computational persuasion is the study of formal models of dialogues involving arguments and counterarguments, of user models, and strategies, for APSs. A promising application area for computational persuasion is in behaviour change. Within healthcare organizations, government agencies, and non-governmental agencies, there is much interest in changing behaviour of particular groups of people away from actions that are harmful to themselves and/or to others around them.
机译:说服是一种活动,涉及到一方试图诱使另一方相信某事或做某事。这是一个重要的多方面的人类设施。显然,销售和市场营销在很大程度上取决于说服力。但是许多其他活动涉及说服力,例如医生说服患者少喝酒,道路安全专家说服驾驶员在开车时不发短信,或者在线安全专家说服社交媒体网站的用户不要在网上透露太多个人信息。随着计算进入生活的各个领域,说服也成为应用基于计算机的解决方案的目标。自动说服系统(APS)是一种可以与用户(被说服者)进行对话以说服被说服者采取(或不采取)某种行动或相信(或不相信)某事的系统。为此,APS旨在使用有说服力的论据来说服被说服者。计算说服是对APS涉及参数和反参数的对话形式模型,用户模型和策略的研究。计算说服力的一个有希望的应用领域是行为改变。在医疗保健组织,政府机构和非政府机构中,人们非常有兴趣改变特定人群的行为,而远离对自己和/或周围其他人有害的行为。

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