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Self-Persuasion Through Mobile Applications: Exploring Different Routes to Health Behavioral Change

机译:通过移动应用程序进行自我说服:探索实现健康行为改变的不同途径

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摘要

Countless messages and campaigns have been designed to convince individuals to engage in healthy behaviors in their daily lives. Because the vast majority of these messages are typically generated by others, the current study explores the effects of self-generated messages in the context of mobile media. A 3 × 2 (persuasion: self- vs. other-generated narrative vs. other-generated non-narrative × topic: regular exercise vs. healthy diet) field experiment (n = 133) was conducted during a 10-day timeframe. Results indicate that self-generated messages were more successful than other-generated messages at increasing vegetable consumption and fruit intake by way of boosting pro-attitudinal arguments and health self-efficacy. However, both self- and other-generated messages failed to increase regular exercise during the study period. We discuss theoretical and practical implications for health interventions.
机译:设计了无数的信息和运动来说服个人在日常生活中进行健康的行为。因为这些消息中的绝大多数通常是由其他消息生成的,所以当前的研究探索了在移动媒体环境下自生成消息的影响。在10天之内进行了3×2(说服力:自我与其他产生的叙事与其他产生的非叙述性×主题:经常运动与健康饮食)的实地实验(n = 133)大体时间。结果表明,通过增加习惯态度的论点和健康自我效能,自我生成的信息在增加蔬菜消费和水果摄入方面比其他生成的信息更为成功。然而,在研究期间,自我产生的信息和其他产生的信息均未能增加规律的锻炼。我们讨论了健康干预的理论和实践意义。

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